This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase your maximum Health by 40.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Generate 4 Ammo for each enemy hit with Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 every 1s while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 1s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your maximum Health by 450.
Reduce the Cooldown of Earthen Guard by 2.5s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase your maximum Health by 150.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the travel distance of Grace by 15 units.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frostfire Glide by 2.4s.
Gain a 100-health Shield for 3s after dropping to or below 50% Health.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Increase your maximum Health by 150.
Increase the Projectile Speed of Frost Bomb by 12%.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Increase your Air Control for 2s after using Explosive Personality by 20%.
Increase the lateral movement from each use of Explosive Personality by 120%.
Increase the vertical movement from each use of Explosive Personality by 120%.
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Designated Sights by 100%.
Increase the radius of your Distortion Field by 16%.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Distortion Field by 2.4s after activating Commanding Leap.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 0.8s after being Healed.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 2s. This effect can only occur once every 5s.
Grants Marked ally 2.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 each time one of your base Turrets hits an enemy.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Heal for 125 every 1s while standing near any of your Turrets.
Reset the Cooldown of Rocket Boots after falling to or below 10% Health.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 1s after getting an Elimination.
Reduce the Cooldown of Shatter by 2.5s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 20% for 4s after they are Healed by Blossom.
Increase your maximum Health by 75.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Blossom by 1.6s.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frostfire Glide by 2.4s.
Gain a 100-health Shield for 3s after dropping to or below 50% Health.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Increase your maximum Health by 150.
Increase the Projectile Speed of Frost Bomb by 12%.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 40% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Increase your maximum Ammo by 8.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 every 1s while standing near any of your Turrets.
Increase your maximum Health by 600.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Reduce the Cooldown of Rocket Boots by 0.8s.
Gain a 750-Health Shield for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 0.8s after being Healed.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 2s. This effect can only occur once every 5s.
Grants Marked ally 2.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frostfire Glide by 2.4s.
Gain a 100-health Shield for 3s after dropping to or below 50% Health.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Increase your maximum Health by 150.
Increase the Projectile Speed of Frost Bomb by 12%.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
Reduce scope-in and scope-out time by 60%.
Heal for 6% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed while in Sniper Mode by 125%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.
Linking to a new target reduces all your Cooldowns by 0.5s.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Reduce the damage you take by 4% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 each time one of your base Turrets hits an enemy.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Heal for 125 every 1s while standing near any of your Turrets.
Reset the Cooldown of Rocket Boots after falling to or below 10% Health.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 every 1s while standing near any of your Turrets.
Increase your maximum Health by 600.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Reduce the Cooldown of Rocket Boots by 0.8s.
Gain a 750-Health Shield for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 0.8s after being Healed.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 2s. This effect can only occur once every 5s.
Grants Marked ally 2.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your allies' Movement Speed by 5% for 4s after they are Healed by Blossom.
Reduce your damage taken by 6% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 2s.
Increase the radius of Blossom by 20%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal.
Reduce the Cooldown of Battle Shout by 0.6s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your maximum Health by 600.
Increase your maximum Ammo by 12.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frostfire Glide by 2.4s.
Gain a 100-health Shield for 3s after dropping to or below 50% Health.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Increase your maximum Health by 150.
Increase the Projectile Speed of Frost Bomb by 12%.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase your maximum Health by 150.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the travel distance of Grace by 15 units.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.