This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Gain a 200-Health Shield after activating Nullify.
Heal for 100 after activating Nullify.
Heal for 225 after activating Recharge.
Gain a 300-Health Shield after getting an Elimination.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the Health of Barricade by 1000.
Increase your maximum Health by 300.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your base jump height by 90%.
Increase the range of Ambush by 10%.
Heal for 350 after activating Ambush. This applies to each Ambush in the chain.
Increase your maximum Health by 40.
Heal for 200 after activating Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.