This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 100%.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
Increase your maximum Health by 100.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Increase Luna's Health by 1125.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Generate 4% Moonlight for each enemy hit with Light Bow.
Increase your maximum Moonlight capacity by 40%.
Heal for 10 every time you Heal an ally with Moonlight.
Increase Luna's Health by 450.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your maximum Health by 450.
Increase the recharge rate of your Bulwark by 24%.
Increase the Health of your Bulwark by 400.
Increase your Healing received by 24% while your Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 30%.
Increase your maximum Health by 40.
Generate 4% Ultimate Charge after hitting your coin.
Increase your maximum Ammo by 2.
Increase your Ultimate charge rate by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 30%.
Increase your maximum Health by 40.
Generate 4% Ultimate Charge after hitting your coin.
Increase your maximum Ammo by 2.
Increase your Ultimate charge rate by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 0.5s after hitting an enemy with your weapon.
Increase your jump speed by an additonal 10% while using Weightless.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Heal for 180 every 1s while Weightless is active.
Increase the radius of Healing Potion by 8%.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Flask by 3s.
Gain 9% Movement Speed.
Increase your jump speed by an additonal 30% while using Weightless.
Heal for 180 every 1s while Weightless is active.
Increase the duration of Explosive Flask's Slow by 0.25s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 0.5s after hitting an enemy with your weapon.
Increase your jump speed by an additonal 10% while using Weightless.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Heal for 180 every 1s while Weightless is active.
Increase the radius of Healing Potion by 8%.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 160 after activating Shadow Step.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Generate 4% Moonlight for each enemy hit with Light Bow.
Increase your maximum Moonlight capacity by 40%.
Heal for 10 every time you Heal an ally with Moonlight.
Increase Luna's Health by 450.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 0.5s after hitting an enemy with your weapon.
Increase your jump speed by an additonal 10% while using Weightless.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Heal for 180 every 1s while Weightless is active.
Increase the radius of Healing Potion by 8%.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Increase your maximum Ammo by 3.
Increase your maximum Health by 600.
Reduce the Cooldown of Battle Shout by 3s.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Reduce your damage taken by 9% for 2s after using Missile Launcher.
Increase your maximum Health by 450.
Increase your Movement Speed while firing by 5%.
Increase the duration of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Generate 4% Moonlight for each enemy hit with Light Bow.
Increase your maximum Moonlight capacity by 40%.
Heal for 10 every time you Heal an ally with Moonlight.
Increase Luna's Health by 450.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 0.5s after hitting an enemy with your weapon.
Increase your jump speed by an additonal 10% while using Weightless.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Heal for 180 every 1s while Weightless is active.
Increase the radius of Healing Potion by 8%.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 0.5s after hitting an enemy with your weapon.
Increase your jump speed by an additonal 10% while using Weightless.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Heal for 180 every 1s while Weightless is active.
Increase the radius of Healing Potion by 8%.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Generate 4% Moonlight for each enemy hit with Light Bow.
Increase your maximum Moonlight capacity by 40%.
Heal for 10 every time you Heal an ally with Moonlight.
Increase Luna's Health by 450.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 0.5s after hitting an enemy with your weapon.
Increase your jump speed by an additonal 10% while using Weightless.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Heal for 180 every 1s while Weightless is active.
Increase the radius of Healing Potion by 8%.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 16% Lifesteal.
Increase the duration of Deflector Shield by 3.2s.
While Deflector Shield is active 32% of damage dealt to you is instead dealt to the Shield.
Increase Deflector Shield's Health by 250.
Bring up Precision Sights 15% faster.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Flask by 3s.
Gain 9% Movement Speed.
Increase your jump speed by an additonal 30% while using Weightless.
Heal for 180 every 1s while Weightless is active.
Increase the duration of Explosive Flask's Slow by 0.25s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 0.5s after hitting an enemy with your weapon.
Increase your jump speed by an additonal 10% while using Weightless.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Heal for 180 every 1s while Weightless is active.
Increase the radius of Healing Potion by 8%.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Generate 4% Moonlight for each enemy hit with Light Bow.
Increase your maximum Moonlight capacity by 40%.
Heal for 10 every time you Heal an ally with Moonlight.
Increase Luna's Health by 450.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 0.5s after hitting an enemy with your weapon.
Increase your jump speed by an additonal 10% while using Weightless.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Heal for 180 every 1s while Weightless is active.
Increase the radius of Healing Potion by 8%.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 0.5s after hitting an enemy with your weapon.
Increase your jump speed by an additonal 10% while using Weightless.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Heal for 180 every 1s while Weightless is active.
Increase the radius of Healing Potion by 8%.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)