This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Reduce the Cooldown of Distortion Field by 1.2s after activating Commanding Leap.
Reduce the Movement Speed penalty of Designated Sights by 100%.
Reduce your damage taken by 15% while standing inside of your Distortion Field.
Reduce damage taken by 15% for 2.5s after activating Commanding Leap.
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 40%.
Reduce the Cooldown of Cluster Grenade by 0.1s for each enemy hit by the initial and secondary explosions.
Increase the lateral movement from each use of Explosive Personality by 160%.
Reduce the Cooldown of Explosive Personality by 30% after activating Hail of Bombs.
Heal for 120 for each use of Explosive Personality.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Increase your Ultimate charge rate by 35%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Every Soul Charge you detonate generates 3 Ammo.
Reduce the cast time of Shadow Travel by 20%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Increase the Abyssal Rift's pulse area of effect by 24%.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Increase the radius of Royal Presence's Poison aura by 40%.
Increase the trigger distance of Realm Breaker's bonus damage by 15 units.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 120 health Shield for each enemy hit by Royal Presence's chain grab.
Increase the trigger distance of Realm Breaker's bonus damage by 15 units.
Increase your Movement Speed by 8% for 5s after casting Rift Slash.
Increase the max health damage of Royal Presence's Poison aura by 8%.
Increase allies and decrease enemies' Movement Speed by 14% for 4 seconds when passing through Abyssal Fortress.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 120 health Shield for each enemy hit by Royal Presence's chain grab.
Increase the trigger distance of Realm Breaker's bonus damage by 15 units.
Increase your Movement Speed by 8% for 5s after casting Rift Slash.
Increase the max health damage of Royal Presence's Poison aura by 8%.
Increase allies and decrease enemies' Movement Speed by 14% for 4 seconds when passing through Abyssal Fortress.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 15% Mana every 1s while using FrostFire Glide.
Heal for 200 every 1s while using FrostFire Glide.
FrostFire Glide travels 10% faster.
Increase the duration of FrostFire Glide by 1.5s.
Increase your maximum Health by 150.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Gain a 150 Shield for 5s after activating Tendril.
Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Increase your maximum Ammo by 10.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Decrease your damage taken by 8% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 1.6s after hitting at least one enemy with Obliteration.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Heal for 240 for each enemy hit with Obliteration.
Increase your maximum Health by 50.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recovery by 5s.
Reduce your damage taken by 18% for 2s after using Recovery.
Gain 24% Lifesteal against targets Slowed by Net Shot.
Reduce the Cooldown of Heroic Leap by 1s.
Increase your Reload Speed by 21%.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Reduce the damage you take by 16% for 3s after activating Tendril.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Gain a 225 Shield for 5s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from other players by 24% while at or below 50% Health.
Reduce the Cooldown of Shell Spin by 3s for each enemy it hits.
Heal for 360 after hitting an enemy with Dredge Anchor.
Heal for 750 for each enemy hit with Shell Spin.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 1s.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Increase the Movement Speed of Illusions by 24% during Shatter.
Heal for 52% of the damage dealt by Shatter.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Increase your Ultimate charge rate by 35%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Every Soul Charge you detonate generates 3 Ammo.
Reduce the cast time of Shadow Travel by 20%.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Envelop by 1.2s.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Increase your maximum Health by 150.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the Cooldown of your next Chain Heal by 0.2s after hitting an enemy with Sigil. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Heal for 240 for each enemy hit with Obliteration.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 120 health Shield for each enemy hit by Royal Presence's chain grab.
Increase the trigger distance of Realm Breaker's bonus damage by 15 units.
Increase your Movement Speed by 8% for 5s after casting Rift Slash.
Increase the max health damage of Royal Presence's Poison aura by 8%.
Increase allies and decrease enemies' Movement Speed by 14% for 4 seconds when passing through Abyssal Fortress.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 3s after using Pounce.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Reduce the Cooldown of Nine Lives by 5s.
Reduce your damage taken by 12% for 2s after using Pounce.
Reduce your damage taken by 15% while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Generate 2 Ammo after activating Warder's Field.
Increase your maximum Health by 450.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Warder's Field by 4s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 120 health Shield for each enemy hit by Royal Presence's chain grab.
Increase the trigger distance of Realm Breaker's bonus damage by 15 units.
Increase your Movement Speed by 8% for 5s after casting Rift Slash.
Increase the max health damage of Royal Presence's Poison aura by 8%.
Increase allies and decrease enemies' Movement Speed by 14% for 4 seconds when passing through Abyssal Fortress.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Reduce the damage you take by 16% for 3s after activating Tendril.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Gain a 225 Shield for 5s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.