This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 3.5999999999999996s.
Increase your maximum Ammo by 2.
Increase the Healing you receive by 25% while at or below 50% Health.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.