This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25% of the damage Absorbed by Power Siphon.
Heal for 120 for each enemy hit by Calamity Blast.
Generate 12% Power Siphon charge for each enemy hit with Massacre Axe.
Increase the leap distance of Shatterfall by 20%.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25% of the damage Absorbed by Power Siphon.
Heal for 120 for each enemy hit by Calamity Blast.
Generate 12% Power Siphon charge for each enemy hit with Massacre Axe.
Increase the leap distance of Shatterfall by 20%.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25% of the damage Absorbed by Power Siphon.
Heal for 120 for each enemy hit by Calamity Blast.
Generate 12% Power Siphon charge for each enemy hit with Massacre Axe.
Increase the leap distance of Shatterfall by 20%.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while standing near a Shortcut.
Heal for 200 for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 3.5999999999999996s.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 12%.
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 2.4s.
Heal for an additional 400 after activating Battle Shout.
Increase the Health of your Bulwark by 400.
Heal for 75 every 1s while Bulwark is active.
Reduce your active Cooldowns by 8% after getting an Elimination.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate charge after getting an Elimination.
Increase your maximum Health by 600.
Reduce the Cooldown of Second Chance by 2.5s.
Second Chance sends you 0.8s further into the past.
Heal for 160 every 1s for 3s after activating Stasis Field.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 1.2s.
Increase your maximum Ammo by 6.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the duration of Hunter's Mark by 1.7999999999999998s.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 20%.
Increase the range of Astral Mark by 12%.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.2000000000000002s.
Reduce the Cooldown of Void Grip by 2.4s.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 24%.
Heal for 20 every time you Heal an ally with Moonlight.
Reduce the Cooldown of Lunar Leap by 2.4000000000000004s.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase Luna's Health by 1125.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 375.
Increase the range at which Sensor Drone Reveals targets by 10%.
Reduce your weapon recoil by 20% while using Precision Sights.
Increase the duration of Deflector Shield by 4s.
Heal for 100 every 1s while Deflector Shield is active.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed during Soar by 21%.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Increase the duration of Soar by 2.2s.
Heal for 120 every 1s while Ice Block is active.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Reduce the Cooldown of Counter by 30% after successfully hitting an enemy with Counter.
Heal for 300 after using Counter.
Increase the travel distance of Whirl by 24%.
Increase your Movement Speed by 44% while Billow is active.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 2.4s.
Heal for an additional 400 after activating Battle Shout.
Increase the Health of your Bulwark by 400.
Heal for 75 every 1s while Bulwark is active.
Reduce your active Cooldowns by 8% after getting an Elimination.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Reduce the Cooldown of Counter by 30% after successfully hitting an enemy with Counter.
Heal for 300 after using Counter.
Increase the travel distance of Whirl by 24%.
Increase your Movement Speed by 44% while Billow is active.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Reduce the Cooldown of Counter by 30% after successfully hitting an enemy with Counter.
Heal for 300 after using Counter.
Increase the travel distance of Whirl by 24%.
Increase your Movement Speed by 44% while Billow is active.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 1.75s.
Heal for 210 every 1s while channeling Restore Soul.
Increase your Ultimate charge rate by 7%.
Heal for 250 every 1s while using Shadow Travel.
Increase your Movement Speed by 8% while Shadow Travel is active.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate charge after getting an Elimination.
Increase your maximum Health by 600.
Reduce the Cooldown of Second Chance by 2.5s.
Second Chance sends you 0.8s further into the past.
Heal for 160 every 1s for 3s after activating Stasis Field.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hidden by 5s.
Reduce the Cooldown of Smoke Screen by 1.2s.
Increase your Movement Speed by 14% while Out of Combat.
Reduce the Cooldown of Hidden by 3s.
Increase your Movement Speed by 15% while Hidden is active.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 1.2s.
Increase your maximum Ammo by 6.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the duration of Hunter's Mark by 1.7999999999999998s.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Stun duration of Pyre Strike by 0.75s.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Increase the travel distance of Wings of Wrath by 20%.
Increase the radius of Pyre Strike by 30%.
Decrease the rate of Wrath decay by 20%.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 80%.
Increase your Movement Speed by 8% for 5s after casting Rift Slash.
Increase the max health damage of Royal Presence's Poison aura by 4%.
Increase Abyssal Fortress' Health by 1000
Increase the Abyssal Rift's pulse area of effect by 24%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 1.2s.
Increase your maximum Ammo by 6.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the duration of Hunter's Mark by 1.7999999999999998s.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Hunter's Mark has 2 charges and grants its benefits to allies.