This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Increase your maximum Health by 200.
Increase your maximum Ammo by 4.
Generate 3 Ammo for each enemy hit with Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Cripple effect applied by Crippling Arrow by 0.1s.
Increase your maximum Health by 200.
Increase your Movement Speed by 15%.
Reset the Cooldown of Withdraw after dropping to or below 15% Health.
Reduce your active Cooldowns by 40% when you get an Elimination.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Increase the Movement Speed of any ally Marked by Mark of Fate by 6%.
Increase your maximum Health by 50.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Increase your maximum Health by 200.
Increase your maximum Ammo by 4.
Generate 3 Ammo for each enemy hit with Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Cripple effect applied by Crippling Arrow by 0.1s.
Increase your maximum Health by 200.
Increase your Movement Speed by 15%.
Reset the Cooldown of Withdraw after dropping to or below 15% Health.
Reduce your active Cooldowns by 40% when you get an Elimination.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Increase your maximum Health by 750.
Heal for 150 for each champion hit by Juggernaut.
Each Soul Fragment gathered Heals you for 15.
Increase the distance traveled by Juggernaut by 24%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 20%.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase your maximum Health by 50.
Increase the duration of Astral Mark by 0.8s.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Cripple effect applied by Crippling Arrow by 0.1s.
Increase your maximum Health by 200.
Increase your Movement Speed by 15%.
Reset the Cooldown of Withdraw after dropping to or below 15% Health.
Reduce your active Cooldowns by 40% when you get an Elimination.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 20%.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase your maximum Health by 50.
Increase the duration of Astral Mark by 0.8s.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Heal for 250 for each enemy hit with Shell Spin.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Increase the Health of Shell Shield by 1000.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Cripple effect applied by Crippling Arrow by 0.1s.
Increase your maximum Health by 200.
Increase your Movement Speed by 15%.
Reset the Cooldown of Withdraw after dropping to or below 15% Health.
Reduce your active Cooldowns by 40% when you get an Elimination.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 25% while firing your SMGs.
Heal for 40 after activating Shadow Step.
Increase your maximum Ammo by 10.
Increase the Movement Speed boost of Agility by 8%.
Regenerate 20 Ammo every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Increase your maximum Health by 200.
Increase your maximum Ammo by 4.
Generate 3 Ammo for each enemy hit with Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 3s.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.4s after activating Tendril.
Increase the Healing received from Dark Siphon by 50 health.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 12% for 3s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.