This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 5s after earning a Killing Blow or Elimination.
Reduce the Cooldown of Envelop by 1.2s.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase your maximum Ammo by 4.
Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 5s after earning a Killing Blow or Elimination.
Reduce the Cooldown of Envelop by 1.2s.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase your maximum Ammo by 4.
Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 5s after earning a Killing Blow or Elimination.
Reduce the Cooldown of Envelop by 1.2s.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase your maximum Ammo by 4.
Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Increase your maximum Health by 300.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Heal for 60 each time one of your base Turrets hits an enemy.
Heal for 75 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Reduce the Cooldown of Envelop by 0.6s.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 16% after getting an Elimination.
Generate 5 Ammo after activating Commander's Grab.
Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.
Heal for an additional 160 after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 3s.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 16% after getting an Elimination.
Generate 5 Ammo after activating Commander's Grab.
Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.
Heal for an additional 160 after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 3s.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Increase your Movement Speed by 40% for 2s after Combat Slide ends.
Increase your Movement Speed by 15% while you are within 60 units of your Retribution target.
Generate 3 Ammo after activating In Pursuit.
Increase your Reload Speed by 10%.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Reduce the Cooldown of Barricade by 2s.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Increase the duration of Barricade by 3s.
Heal for 25 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a weapon shot has a 48% chance to not consume Ammo.
Reduce your weapon recoil by 20% while using Precision Sights.
Bring up Precision Sights 15% faster.
Gain 20% Lifesteal.
Every weapon shot made while Precision Sights is active has an 32% chance to not consume Ammo.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Increase the radius of Royal Presence's Poison aura by 40%.
Increase Abyssal Fortress' Health by 200
Increase the Abyssal Rift's pulse area of effect by 48%.
Increase the slow strength of the rift's pulses by 20%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.
Increase your maximum Ammo by 2.
Heal for 225 for each enemy hit with Wings of Wrath.
Increase the radius of Pyre Strike by 50%.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Increase your Movement Speed by 40% for 2s after Combat Slide ends.
Increase your Movement Speed by 15% while you are within 60 units of your Retribution target.
Generate 3 Ammo after activating In Pursuit.
Increase your Reload Speed by 10%.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 12%.
Reduce the Cooldown of Astral Mark by 2s.
Reduce your damage taken by 15% while Stellar Wind is active.
Increase your maximum Ammo by 10%.
Increase the duration of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.
Increase your maximum Ammo by 2.
Heal for 225 for each enemy hit with Wings of Wrath.
Increase the radius of Pyre Strike by 50%.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 12%.
Reduce the Cooldown of Astral Mark by 2s.
Reduce your damage taken by 15% while Stellar Wind is active.
Increase your maximum Ammo by 10%.
Increase the duration of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 12%.
Reduce the Cooldown of Astral Mark by 2s.
Reduce your damage taken by 15% while Stellar Wind is active.
Increase your maximum Ammo by 10%.
Increase the duration of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 12%.
Reduce the Cooldown of Astral Mark by 2s.
Reduce your damage taken by 15% while Stellar Wind is active.
Increase your maximum Ammo by 10%.
Increase the duration of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 12%.
Reduce the Cooldown of Astral Mark by 2s.
Reduce your damage taken by 15% while Stellar Wind is active.
Increase your maximum Ammo by 10%.
Increase the duration of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 4s after getting an Elimination.
Reduce the Cooldown of Dimensional Link by 3.75s.
Increase the Movement Speed of Illusions by 8% during Shatter.
Heal for 52% of the damage dealt by Shatter.
Increase your Movement Speed by 21% while Out of Combat.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.