This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 100 every 1s while using FrostFire Glide.
Heal for 200 after using Elemental Shift.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
Reduce your damage taken by 10% for 2s after activating Elemental Shift.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Whirl by 5s after successfully hitting an enemy with Counter.
Heal for 200 after using Counter.
Increase your Movement Speed by 10% for 2s after using Whirl.
Increase the travel distance of Whirl by 16%.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 8%.
Heal for 320 after hitting at least one enemy with Skewer.
Heal for 80 after activating Shadow Step.
Heal for 100 every 1s while Agility is active.
Gain 14% Lifesteal while in Dragon Stance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Whirl by 5s after successfully hitting an enemy with Counter.
Heal for 200 after using Counter.
Increase your Movement Speed by 10% for 2s after using Whirl.
Increase the travel distance of Whirl by 16%.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 100 every 1s while using FrostFire Glide.
Heal for 200 after using Elemental Shift.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
Reduce your damage taken by 10% for 2s after activating Elemental Shift.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Reset the Cooldown of Crouching Tigron after falling to or below 15% Health.
Heal for 225 every 1s while Combat Trance is active.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 8%.
Heal for 320 after hitting at least one enemy with Skewer.
Heal for 80 after activating Shadow Step.
Heal for 100 every 1s while Agility is active.
Gain 14% Lifesteal while in Dragon Stance.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Using an ability above Ire threshold Heals you for 75.
Heal for 225 after activating Conviction.
Heal for 210 for each enemy hit with Reckoning.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Gain 30% Lifesteal on your hits with Judgement.