This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Increase your maximum Health by 200.
Increase your maximum Ammo by 6.
Heal for 350 every 1s while channeling Restore Soul.
Increase your Ultimate charge rate by 7%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20.
Reduce your damage taken by 5% while at or below 40% Health.
Reduce the Cooldown of Blitz Upper by 0.5s for each enemy hit while Overcharge is active.
Increase the duration of Overcharge by 0.6000000000000001s.
Increase your maximum Health by 250
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% while using Iron Sights.
Increase your maximum Health by 250.
Reduce the time it takes to bring up Iron Sights by 45%.
Increase your maximum Ammo by 10.
Generate 7 Ammo after getting a Killing Blow or Elimination.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% while using Iron Sights.
Increase your maximum Health by 250.
Reduce the time it takes to bring up Iron Sights by 45%.
Increase your maximum Ammo by 10.
Generate 7 Ammo after getting a Killing Blow or Elimination.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Increase your maximum Health by 750.
Each Soul Fragment gathered Heals you for 15.
Heal for 300 after activating Soul Harvest.
Gain a 500-Health Shield for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.