This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 9% for 3s after activating Ignition.
Gain a 100-Health Shield for 3s after activating Ignition.
Heal for 750 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 9% for 3s after activating Ignition.
Gain a 100-Health Shield for 3s after activating Ignition.
Heal for 750 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 9% for 3s after activating Ignition.
Gain a 100-Health Shield for 3s after activating Ignition.
Heal for 750 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 9% for 3s after activating Ignition.
Gain a 100-Health Shield for 3s after activating Ignition.
Heal for 750 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 9% for 3s after activating Ignition.
Gain a 100-Health Shield for 3s after activating Ignition.
Heal for 750 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 9% for 3s after activating Ignition.
Gain a 100-Health Shield for 3s after activating Ignition.
Heal for 750 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 9% for 3s after activating Ignition.
Gain a 100-Health Shield for 3s after activating Ignition.
Heal for 750 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 9% for 3s after activating Ignition.
Gain a 100-Health Shield for 3s after activating Ignition.
Heal for 750 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 4.8s after hitting an enemy with Defiance.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Reduce all active Cooldowns by 40% after getting an Elimination.
Increase the distance of each Nether Step dash by 10%.
Generate 2 Ammo after hitting an enemy with Defiance.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 9% for 3s after activating Ignition.
Gain a 100-Health Shield for 3s after activating Ignition.
Heal for 750 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 9% for 3s after activating Ignition.
Gain a 100-Health Shield for 3s after activating Ignition.
Heal for 750 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 9% for 3s after activating Ignition.
Gain a 100-Health Shield for 3s after activating Ignition.
Heal for 750 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 9% for 3s after activating Ignition.
Gain a 100-Health Shield for 3s after activating Ignition.
Heal for 750 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 9% for 3s after activating Ignition.
Gain a 100-Health Shield for 3s after activating Ignition.
Heal for 750 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 9% for 3s after activating Ignition.
Gain a 100-Health Shield for 3s after activating Ignition.
Heal for 750 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 9% for 3s after activating Ignition.
Gain a 100-Health Shield for 3s after activating Ignition.
Heal for 750 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 9% for 3s after activating Ignition.
Gain a 100-Health Shield for 3s after activating Ignition.
Heal for 750 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 20% Lifesteal against your Retribution target.
Decrease your damage taken by 18% while using In Pursuit.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Increase the range at which your Retribution target is Revealed by 20 units.
Heal for 45% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 9% for 3s after activating Ignition.
Gain a 100-Health Shield for 3s after activating Ignition.
Heal for 750 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 9% for 3s after activating Ignition.
Gain a 100-Health Shield for 3s after activating Ignition.
Heal for 750 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 9% for 3s after activating Ignition.
Gain a 100-Health Shield for 3s after activating Ignition.
Heal for 750 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 9% for 3s after activating Ignition.
Gain a 100-Health Shield for 3s after activating Ignition.
Heal for 750 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 9% for 3s after activating Ignition.
Gain a 100-Health Shield for 3s after activating Ignition.
Heal for 750 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 9% for 3s after activating Ignition.
Gain a 100-Health Shield for 3s after activating Ignition.
Heal for 750 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 9% for 3s after activating Ignition.
Gain a 100-Health Shield for 3s after activating Ignition.
Heal for 750 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.