This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Reduce your damage taken by 6% while Projection is out.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 1s. This effect can only occur once every 5s.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.
Increase your maximum Health by 150.
Generate 5 Ammo after activating Explosive Dodge.
Increase the Area of Effect of Explosive Dodge bombs by 10%.
Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 0.8s after being Healed.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Increase your Movement Speed by 12% for 3s after activating Projection.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 0.8s after being Healed.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Increase your Movement Speed by 12% for 3s after activating Projection.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 70% after getting an Elimination.
Increase your Movement Speed by 12% while Recovery is active.
Gain 12% Lifesteal against targets Slowed by Net Shot.
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Reduce your damage taken by 18% for 2s after using Recovery.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Generate 2 Ammo after using Nade Launcher.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the damage you deal to yourself with Fire Bomb by 20%.
Increase your maximum Health by 250.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 70% after getting an Elimination.
Increase your Movement Speed by 12% while Recovery is active.
Gain 12% Lifesteal against targets Slowed by Net Shot.
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Reduce your damage taken by 18% for 2s after using Recovery.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 0.8s after being Healed.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Increase your Movement Speed by 12% for 3s after activating Projection.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 200 while decreasing base Health by {scale=125|125}.
Increase the Healing allies receive from Swarm by 12%, but increase its cost by {scale=4|4}%.
Increase the damage and Healing of Swarm by 12%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.