This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 32%.
Reduce the cast time of Shadow Travel by 30%.
Heal for 150 every 1s while using Shadow Travel.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 60.
Reduce your damage taken by 3% for 3s after activating Ignition.
Heal for 450 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after using Elemental Shift.
Increase the Mana generation of Inferno Cannon by 45%.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 100.
Heal for 150 every 1s while using FrostFire Glide.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after using Elemental Shift.
Increase the Mana generation of Inferno Cannon by 45%.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 100.
Heal for 150 every 1s while using FrostFire Glide.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after using Elemental Shift.
Increase the Mana generation of Inferno Cannon by 45%.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 100.
Heal for 150 every 1s while using FrostFire Glide.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 45% Wrath after hitting an enemy with Pyre Strike.
Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Decrease the rate of Wrath decay by 30%.
Heal for 150 for each enemy hit with Wings of Wrath.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 60.
Reduce your damage taken by 3% for 3s after activating Ignition.
Heal for 450 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 60.
Reduce your damage taken by 3% for 3s after activating Ignition.
Heal for 450 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 45.
Reduce your damage taken by 9% for 3s after activating Ignition.
Heal for 450 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 320 after activating Battle Shout.
Increase the recharge rate of your Bulwark by 12%.
Reduce the Cooldown of Battle Shout by 1.2s.
Heal for 75 every 1s while Bulwark is active.
Increase your Healing received by 24% while your Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 45.
Reduce your damage taken by 9% for 3s after activating Ignition.
Heal for 450 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Abyssal Fortress' Health by 600
Increase the max health damage of Royal Presence's Poison aura by 6%.
Increase your maximum Health by 600.
Increase the Abyssal Rift's pulse area of effect by 12%.
Gain a 120 health Shield for each enemy hit by Royal Presence's chain grab.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after using Elemental Shift.
Increase the Mana generation of Inferno Cannon by 45%.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 100.
Heal for 150 every 1s while using FrostFire Glide.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after using Elemental Shift.
Increase the Mana generation of Inferno Cannon by 45%.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 100.
Heal for 150 every 1s while using FrostFire Glide.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 45% Wrath after hitting an enemy with Pyre Strike.
Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Decrease the rate of Wrath decay by 30%.
Heal for 150 for each enemy hit with Wings of Wrath.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 45.
Reduce your damage taken by 9% for 3s after activating Ignition.
Heal for 450 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 45.
Reduce your damage taken by 9% for 3s after activating Ignition.
Heal for 450 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 45.
Reduce your damage taken by 9% for 3s after activating Ignition.
Heal for 450 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 320 after activating Battle Shout.
Increase the recharge rate of your Bulwark by 12%.
Reduce the Cooldown of Battle Shout by 1.2s.
Heal for 75 every 1s while Bulwark is active.
Increase your Healing received by 24% while your Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 45.
Reduce your damage taken by 9% for 3s after activating Ignition.
Heal for 450 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 45.
Reduce your damage taken by 9% for 3s after activating Ignition.
Heal for 450 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 320 after activating Battle Shout.
Increase the recharge rate of your Bulwark by 12%.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase the Health of your Bulwark by 600.
Increase your Healing received by 24% while your Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 when you use Envelop.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Heal for 60 every 1s while Spirit Linked to an ally.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Increase the range of Chain Heal bounces by 40%.