This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
Heal for 10 every time you Heal an ally with Moonlight.
Generate 10% Moonlight for each enemy hit with Light Bow.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Increase vertical movement of Death Wings by 10%.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Gain 1% of Max Health when hitting a marked enemy.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 0.5s.
Increase your maximum Health by 50.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Nine Lives by 5s.
Heal for an additional 400 with Nine Lives.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 0.5s.
Increase your maximum Health by 50.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Nine Lives by 5s.
Heal for an additional 400 with Nine Lives.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 0.5s.
Increase your maximum Health by 50.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Nine Lives by 5s.
Heal for an additional 400 with Nine Lives.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Shell Shield by 1000.
Reduce the Cooldown of Dredge Anchor by 1.7999999999999998s.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase your Healing received from other players by 6% while at or below 50% Health.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
Heal for 10 every time you Heal an ally with Moonlight.
Generate 10% Moonlight for each enemy hit with Light Bow.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
Heal for 10 every time you Heal an ally with Moonlight.
Generate 10% Moonlight for each enemy hit with Light Bow.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 0.5s.
Increase your maximum Health by 50.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Nine Lives by 5s.
Heal for an additional 400 with Nine Lives.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 0.5s.
Increase your maximum Health by 50.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Nine Lives by 5s.
Heal for an additional 400 with Nine Lives.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Shell Shield by 1000.
Reduce the Cooldown of Dredge Anchor by 1.7999999999999998s.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase your Healing received from other players by 6% while at or below 50% Health.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 0.5s.
Increase your maximum Health by 50.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Nine Lives by 5s.
Heal for an additional 400 with Nine Lives.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
Heal for 10 every time you Heal an ally with Moonlight.
Generate 10% Moonlight for each enemy hit with Light Bow.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the distance traveled by Blink by 12%.
Generate 2 Ammo after activating Ice Block.
Increase your Movement Speed during Soar by 28%.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 4s.
Increase your Healing received by 8% while at or below 50% Health.
Standing in your Gourd grants yourself and allies 8% Lifesteal.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 25% Ultimate charge for each enemy hit with your Ultimate.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Generate 7% Ultimate charge after activating Dash once every -8s.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Shell Shield by 1000.
Reduce the Cooldown of Dredge Anchor by 1.7999999999999998s.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase your Healing received from other players by 6% while at or below 50% Health.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Commanding Leap by 1.5s every 1s while standing inside of your Distortion Field.
Increase your maximum Ammo by 2.
Increase your maximum Health by 50.
Reduce your damage taken by 15% while standing inside of your Distortion Field.
Reduce the Cooldown of Distortion Field by 3s after activating Commanding Leap.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 4s.
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Increase your maximum Health by 100.
Increase your maximum Ammo by 2.
Increase your Movement Speed by 35% for 3s after using Grumpy Bomb.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 4s after getting an Elimination.
Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.
Increase the duration of Hidden by 1s.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Reduce the Cooldown of Poison Bolts by 4s.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 4s after getting an Elimination.
Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.
Increase the duration of Hidden by 1s.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Reduce the Cooldown of Poison Bolts by 4s.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 4s after getting an Elimination.
Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.
Increase the duration of Hidden by 1s.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Reduce the Cooldown of Poison Bolts by 4s.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 4s after getting an Elimination.
Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.
Increase the duration of Hidden by 1s.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Reduce the Cooldown of Poison Bolts by 4s.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
Heal for 10 every time you Heal an ally with Moonlight.
Generate 10% Moonlight for each enemy hit with Light Bow.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
Heal for 10 every time you Heal an ally with Moonlight.
Generate 10% Moonlight for each enemy hit with Light Bow.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.