This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 0.8s. This card also increases the rate of Shield gain when using Aegis.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Increase your maximum Health by 750.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 0.8s. This card also increases the rate of Shield gain when using Aegis.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Increase your maximum Health by 750.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 0.8s. This card also increases the rate of Shield gain when using Aegis.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Increase your maximum Health by 750.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 0.8s. This card also increases the rate of Shield gain when using Aegis.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Increase your maximum Health by 750.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 0.8s. This card also increases the rate of Shield gain when using Aegis.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Increase your maximum Health by 750.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.