This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 9%.
Heal for 320 after using Withdraw.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 10% for 2s.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 1.2s.
Reset the Cooldown of Withdraw after dropping to or below 60% Health.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement speed by 30% for 2s after one of your Spirit Lures triggers.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Increase the area of effect of Spirit Lure's explosion by 20%.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -10s.
Heal for 51 every 0.25s during Body and Soul.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Increase Grumpy Bomb’s Stun duration by 0.5s.
Heal for 30 for each Sticky Bomb you Detonate.
Reduce the damage you deal to yourself with Sticky Bombs by 40%.
Increase your air control by 30% until you land after launching yourself with Poppy Bomb.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Reduce the damage you take by 8% for 2s after activating Conviction.
Increase the time until Ire starts to decay by 0.75s.
Reduce the damage your other allies take by 15% while they are within 35 units of the middle wall segment of your Sanctuary.
Increase the duration of the Lift applied by Reckoning by 30%.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 1200 to yourself after using Impasse underneath yourself.
Heal for 66 every 1s while standing in Warder's Field.
Increase the Health of Impasse by 750.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 56 every 1s while Earthen Guard is active.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blast Shot's explosion by 15%.
Increase the Knockback applied to enemies by Disengage by 24%.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Activating Dodge Roll heals you for 225.
Increase your Movement Speed by 30% for 1.5s after using Dodge Roll.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 65% of the damage dealt by Shatter.
Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.
Increase the Health of each of your Illusions by 400.
Increase your Reload Speed by 16%.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-Health Shield after activating Nullify.
Generate 150 Shield after using Protection.
Increase your maximum Health by 300.
Reduce the Cooldown of Nullify by 2s.
Heal for 200 after activating Nullify.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Increase your Movement Speed by 12%.
Gain a 225-health Shield for 3s after Slither ends.
Increase the Projectile Speed of Gourd by 30%.
Increase the Movement Speed of allies affected by Mending Spirits by 15%.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting yourself with Broadside now applies a Knockback of 450.
Reduce the Cooldown of Harpoon by 0.6000000000000001s for each enemy hit by Broadside.
Gain a 450-Health Shield after dropping to or below 50% Health.
Jump height is increased for your first jump within 3s after exiting a Shortcut.
Reduce the Cooldown of Harpoon by 3.5999999999999996s.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting yourself with Broadside now applies a Knockback of 450.
Reduce the Cooldown of Harpoon by 0.6000000000000001s for each enemy hit by Broadside.
Gain a 450-Health Shield after dropping to or below 50% Health.
Jump height is increased for your first jump within 3s after exiting a Shortcut.
Reduce the Cooldown of Harpoon by 3.5999999999999996s.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Reduce the damage you take by 8% for 2s after activating Conviction.
Increase the time until Ire starts to decay by 0.75s.
Reduce the damage your other allies take by 15% while they are within 35 units of the middle wall segment of your Sanctuary.
Increase the duration of the Lift applied by Reckoning by 30%.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Reduce the recoil of your Pistol by 18%.
Hits with Talon Rifle generate 3% Ultimate charge.
Increase the area that Flare will Reveal enemies by 30%.
Swapping to your Pistol grants 30% Lifesteal for 3s.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal yourself for 100% of Healing Potion's effect if you hit an ally but not yourself.
Increase the radius of Healing Potion by 32%.
Gain 20% Lifesteal against enemies Slowed by your Explosive Flask.
Increase your Healing received by 12% while at or below 50% Health.
Increase your jump speed by an additonal 20% while using Weightless.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal yourself for 80% of Healing Potion's effect if you hit an ally but not yourself.
Increase the radius of Healing Potion by 32%.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Gain 6% Movement Speed.
Increase your jump speed by an additonal 20% while using Weightless.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 15%.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Generate 3 Ammo after activating Flutter.
Generate 3 Ammo after using Seedling.
Increase the duration of Dead Zone by 1.7999999999999998s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting yourself with Broadside now applies a Knockback of 450.
Reduce the Cooldown of Harpoon by 0.6000000000000001s for each enemy hit by Broadside.
Gain a 450-Health Shield after dropping to or below 50% Health.
Jump height is increased for your first jump within 3s after exiting a Shortcut.
Reduce the Cooldown of Harpoon by 3.5999999999999996s.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from other players by 30% while at or below 50% Health.
Increase the duration of Shell Shield by 1.2s.
Heal for 240 after hitting an enemy with Dredge Anchor.
Heal for 110 every 1s while Shell Shield is active.
Regenerate 1 Ammo every 0.5s for 2s after activating Dredge Anchor.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 1200 to yourself after using Impasse underneath yourself.
Heal for 66 every 1s while standing in Warder's Field.
Increase the Health of Impasse by 750.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 56 every 1s while Earthen Guard is active.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 after activating Ambush. This applies to each Ambush in the chain.
Reduce the damage you take by 12% for 2s after activating Shadow Bombs.
Heal for 120 after activating Shadow Bombs.
Increase your base jump height by 150%.
Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Commander's Grab by 1.2s.
Increase your Movement Speed by 16% for 3s after activating Battle Shout.
Increase your Healing received by 18% while your Bulwark is active.
Gain 16% Lifesteal.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blast Shot's explosion by 15%.
Increase the Knockback applied to enemies by Disengage by 24%.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Activating Dodge Roll heals you for 225.
Increase your Movement Speed by 30% for 1.5s after using Dodge Roll.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Reduce the damage you take by 8% for 2s after activating Conviction.
Increase the time until Ire starts to decay by 0.75s.
Reduce the damage your other allies take by 15% while they are within 35 units of the middle wall segment of your Sanctuary.
Increase the duration of the Lift applied by Reckoning by 30%.
Gain 30% Lifesteal on your hits with Judgement.