This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 22 every 1s while standing in Warder's Field.
Increase your maximum Health by 600.
Reduce the Cooldown of Earthen Guard by 2s.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Heal for 22 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Warder's Field by 4s.
Reduce your damage taken by 20% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 10s after applying Astral Mark.
Reduce your damage taken by 5% while Stellar Wind is active.
Increase the range of Astral Mark by 8%.
Reduce the Cooldown of Astral Mark by 2s.
Increase the duration of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blood Hex by 1.5s after activating Death Wings.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Increase vertical movement of Death Wings by 10%.
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 12%.
Increase the Healing allies receive from Swarm by 4%, but increase its cost by {scale=4|4}%.
Increase vertical movement of Death Wings by 15%.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Reduce the Cooldown of Blood Hex by 2s after activating Death Wings.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Death Wings by 12% while an enemy is marked by Blood Hex.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Increase the lateral movement of Death Wings by 18%.
Gain 5% of Max Health when hitting a marked enemy.
Hitting an enemy with Blood Hex will Reveal them to your team for 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Death Wings by 12% while an enemy is marked by Blood Hex.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Increase the lateral movement of Death Wings by 18%.
Gain 5% of Max Health when hitting a marked enemy.
Hitting an enemy with Blood Hex will Reveal them to your team for 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Generate 5 Ammo after activating Commander's Grab.
Generate 4 Ammo after activating Battle Shout.
Gain 20% Lifesteal.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Increase your maximum Health by 100.
Regenerate 2 Ammo every 0.5s for 1s after earning an Elimination.
Decrease the rate of Wrath decay by 50%.
Generate 3 Ammo after Healing an ally with Kindle Soul.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Heal for 75 for each enemy hit with Wings of Wrath.
Decrease the rate of Wrath decay by 30%.
Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.
Reduce the Cooldown of Wings of Wrath by 4s after hitting an enemy with Pyre Strike.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Decrease the rate of Wrath decay by 10%.
Reduce the Cooldown of Pyre Strike by 2.4000000000000004s for each successful hit by Wings of Wrath.
Increase the radius of Pyre Strike by 50%.
Reduce the Cooldown of Wings of Wrath by 3s after hitting an enemy with Pyre Strike.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Heal for 75 for each enemy hit with Wings of Wrath.
Decrease the rate of Wrath decay by 30%.
Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.
Reduce the Cooldown of Wings of Wrath by 4s after hitting an enemy with Pyre Strike.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 30%.
Heal for 50 every 1s while using Void Grip.
Increase the duration of Astral Mark by 1.2000000000000002s.
Reduce the Cooldown of Void Grip by 6s.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce your damage taken by 6% for 4s after using Blossom.
Increase the range of Vine by 10%.
Increase the radius of Blossom by 20%.
Reduce the Cooldown of Blossom by 2s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 15% of the damage Absorbed by Power Siphon.
Increase your maximum Health by 150.
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Receive 15% increased Healing while at or below 50% Health.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 10s after applying Astral Mark.
Reduce your damage taken by 5% while Stellar Wind is active.
Increase the range of Astral Mark by 8%.
Reduce the Cooldown of Astral Mark by 2s.
Increase the duration of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Increase the duration of Hidden by 1s.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Reduce the Cooldown of Poison Bolts by 4s.
Heal for 625 over 2s while in Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Reduce your damage taken by 5% while Stellar Wind is active.
Increase the range of Astral Mark by 4%.
Increase the duration of Astral Mark by 2s.
Heal for 120 every 1s for 10s after applying Astral Mark.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while using Iron Sights.
Increase your Movement Speed by 10% while using Iron Sights.
Reduce your weapon recoil by 40% while using Iron Sights.
Regenerate 6 Ammo every 1s while using Hustle.
Increase your maximum Health by 200.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 10s after applying Astral Mark.
Reduce your damage taken by 5% while Stellar Wind is active.
Increase the duration of Astral Mark by 1.6s.
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range at which you can use Void Grip by 30%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 0.8s after being Healed.
Increase the Healing you do by 5% while at or below 70% Health.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 16%.
Increase your maximum Health by 200.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Every Soul Charge you detonate generates 2 Ammo.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase the lateral movement of Death Wings by 6%.
Increase vertical movement of Death Wings by 10%.
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.
Reduce the Cooldown of Blood Hex by 1.5s after activating Death Wings.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.