This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit by Heavy Blade.
Reduce the Cooldown of Crouching Tigron by 1.2s.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Hitting enemies with Bladed Chakrams Heals you for 45.
Increase your maximum Health by 200.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 12 Ammo after getting an Elimination.
Increase your Reload Speed by 30% for 5s after using Poison Bolts.
Reduce the Cooldown of Smoke Screen by 1.7999999999999998s.
Reduce the Cooldown of Poison Bolts by 2.4000000000000004s.
Increase the duration of Hidden by 3s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 16%.
Gain 10% Lifesteal.
Increase your Reload Speed by 20%.
Increase your maximum Ammo by 10%.
Reduce the Cooldown of Astral Mark by 1.6s.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 16%.
Gain 10% Lifesteal.
Increase your Reload Speed by 20%.
Increase your maximum Ammo by 10%.
Reduce the Cooldown of Astral Mark by 1.6s.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 16%.
Gain 10% Lifesteal.
Increase your Reload Speed by 20%.
Increase your maximum Ammo by 10%.
Reduce the Cooldown of Astral Mark by 1.6s.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase your Reload Speed by 20%.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase your maximum Health by 100.
Increase the range of Astral Mark by 12%.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Generate 1 ammo for every -200 explosive damage done.
Increase your maximum Health by 100.
Increase the area of effect of all your explosions by 4%.
Heal for 50 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 20% for 4s after they are Healed by Blossom.
Increase your Healing received by 5% while at or below 50% Health.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Reduce the Cooldown of Blossom by 2s.
Reduce your damage taken by 18% for 4s after using Blossom.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -800 explosive damage done.
Heal for 60 for each use of Explosive Personality.
Increase the area of effect of all your explosions by 6%.
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.
Increase your maximum Health by 100.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -800 explosive damage done.
Heal for 60 for each use of Explosive Personality.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.
Increase your maximum Health by 100.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Generate 1 ammo for every -400 explosive damage done.
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Heal for 120 for each use of Explosive Personality.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Increase your maximum Health by 100.
Increase your Movement Speed by 16% while Shadow Travel is active.
Heal for 200 every 1s while using Shadow Travel.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed after deactivating Hustle by 10% for 1.5s.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Increase your maximum Ammo by 10.
Generate 28 Ammo after getting a Killing Blow or Elimination.
Reduce damage taken by 3% while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-Health Shield after activating Nullify.
Generate 75 Shield after using Protection.
Heal the target of your Protection for 75.
Gain a 400-Health Shield after getting an Elimination.
Reduce the Cooldown of Recharge by 1.6s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Increase your Movement Speed by 10% for 3s after using Charge.
Increase your maximum Ammo by 75.
Heal for 100 for each enemy hit with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 20%.
Gain 5% Lifesteal.
Increase your Reload Speed by 5%.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 2s.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Increase your Ultimate charge rate by 28%.
Increase the Healing done by Rend Soul by 16%.
Heal for 200 every 1s while using Shadow Travel.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 16%.
Increase your maximum Health by 50.
Increase your Reload Speed by 10%.
Gain 20% Lifesteal.
Increase the duration of Astral Mark by 1.6s.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Activating Fire Bomb heals you for 300 over 2s.
Reduce the damage you deal to yourself with Fire Bomb by 20%.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Decrease your damage taken by 16% for 3s after using Nade Launcher.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the number of targets affected by Oppressor Mines by 4.
Reduce scope-in and scope-out time by 40%.
Increase your Movement Speed while in Sniper Mode by 50%.
Increase the range of Oppressor Mine beams by 80%.
Heal for 18% of your maximum Health after Teleporting with Transporter.
You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one, but your Mines have a lifetime of 6s and the Cooldown of Oppressor Mine is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your ally's Movement Speed by 16% while they are marked by Blood Hex.
Increase extra Blood Health by 200 while decreasing base Health by {scale=125|125}.
Increase Projectile Speed by 20%, but set your maximum Ammo to 2.
Hitting an enemy with Blood Hex will Reveal them to your team for 2s.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Bring up Precision Sights 45% faster.
Increase Deflector Shield's Health by 375.
Increase the range at which Sensor Drone Reveals targets by 30%.
Heal for 255 after an enemy that is Revealed by your Sensor Drone dies.
Increase your maximum Health by 150.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 1.6s.
Increase your maximum Ammo by 40%.
Reduce your damage taken by 5% while Stellar Wind is active.
Heal for 100 every 1s while using Void Grip.
Increase your Reload Speed by 20%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the number of targets affected by Oppressor Mines by 4.
Reduce scope-in and scope-out time by 40%.
Increase your Movement Speed while in Sniper Mode by 50%.
Increase the range of Oppressor Mine beams by 80%.
Heal for 18% of your maximum Health after Teleporting with Transporter.
You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one, but your Mines have a lifetime of 6s and the Cooldown of Oppressor Mine is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Bulwark by 400.
Heal for an additional 320 after activating Battle Shout.
Generate 20 Ammo after activating Commander's Grab.
Increase your maximum Health by 600.
Heal for 25 every 1s while Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.