This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield for 3s after dropping to or below 50% Health.
Increase the radius of Blossom by 8%.
Reduce the Cooldown of Blossom by 0.4s.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Gain a 200 Shield for 3s after using Vine.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield for 3s after dropping to or below 50% Health.
Increase the radius of Blossom by 8%.
Reduce the Cooldown of Blossom by 0.4s.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Gain a 200 Shield for 3s after using Vine.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)