This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Generate 1 Ammo for each enemy hit by Broadside.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 6%.
Reduce the Cooldown of Harpoon by 0.6000000000000001s for each enemy hit by Broadside.
Heal for 250 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 1.2000000000000002s.
Increase your air control while using Stellar Wind by 14%.
Increase your maximum Ammo by 10%.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range of Astral Mark by 20%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Heal for 225 over 2s for each enemy hit by Blast Shot.
Increase the Knockback applied to enemies by Disengage by 8%.
Reduce the Cooldown of Blast Shot by 1s for each enemy it hits.
Increase the distance traveled when using Dodge Roll by 40%.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.