This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Heal for 50 every 1s while using Shadow Travel.
Regenerate 2 Ammo every 1s while channeling Restore Soul.
Increase your maximum Health by 150.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 17%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Increase your maximum Ammo by 2.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Regenerate 2 Ammo every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 15 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 2s after getting an Elimination.
Increase the Health of each of your Illusions by 300.
Generate 2 Ammo after activating Illusion.
Increase your maximum Health by 200.
Increase the duration of your Illusions by 4s.
Shatter instantly Heals your target for 700, but its Cooldown is increased by 1s and it no longer explodes your Illusions.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 100.
Increase your Reload Speed by 7%.
Heal for 150 for each champion hit by Juggernaut.
Reduce the time it takes to spin up your Hellfire Gatling by 12%.
Increase your maximum Health by 750.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Rune of Travel by 5s.
Increase the duration of Rune of Travel by 3s.
Heal for 70 after activating Blitz Upper.
Increase your Movement Speed by 8% while Rune of Travel is active.
Increase your maximum Ammo by 20.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 25.
Heal for 160 after hitting at least one enemy with Skewer.
Increase your Healing received by 5% while firing your SMGs.
Generate 15 Ammo after activating Shadow Step.
Increase your maximum Health by 250.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Heal for 50 every 1s while using Shadow Travel.
Regenerate 2 Ammo every 1s while channeling Restore Soul.
Increase your maximum Health by 150.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 17%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every time you Heal an ally with Moonlight.
Increase your maximum Moonlight capacity by 40%.
Increase Luna's Health by 225.
Regenerate 3% Moonlight every 1s while not using Moonlight.
Increase allies' Movement Speed by 6% while they are being Healed by Moonlight.
[Guardian Spirit] Luna Heals allies around her for 200 per second.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
Activating Oppressor Mine generates 3 Ammo.
Increase your maximum Health by 50.
Reduce the Cooldown of Oppressor Mine by 4.5s.
Increase the number of targets affected by Oppressor Mines by 5.
Increase the damage done by Headshots by an additional 25% of base for a total of 175% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every time you Heal an ally with Moonlight.
Increase your maximum Moonlight capacity by 40%.
Increase Luna's Health by 225.
Regenerate 3% Moonlight every 1s while not using Moonlight.
Increase allies' Movement Speed by 6% while they are being Healed by Moonlight.
[Guardian Spirit] Luna Heals allies around her for 200 per second.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every time you Heal an ally with Moonlight.
Increase your maximum Moonlight capacity by 40%.
Increase Luna's Health by 225.
Regenerate 3% Moonlight every 1s while not using Moonlight.
Increase allies' Movement Speed by 6% while they are being Healed by Moonlight.
[Guardian Spirit] Luna Heals allies around her for 200 per second.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Heal for 50 every 1s while using Shadow Travel.
Regenerate 2 Ammo every 1s while channeling Restore Soul.
Increase your maximum Health by 150.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 17%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
Activating Oppressor Mine generates 3 Ammo.
Increase your maximum Health by 50.
Reduce the Cooldown of Oppressor Mine by 4.5s.
Increase the number of targets affected by Oppressor Mines by 5.
Increase the damage done by Headshots by an additional 25% of base for a total of 175% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Heal for 50 every 1s while using Shadow Travel.
Regenerate 2 Ammo every 1s while channeling Restore Soul.
Increase your maximum Health by 150.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 17%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 100.
Increase your Reload Speed by 7%.
Heal for 150 for each champion hit by Juggernaut.
Reduce the time it takes to spin up your Hellfire Gatling by 12%.
Increase your maximum Health by 750.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 100.
Increase your Reload Speed by 7%.
Heal for 150 for each champion hit by Juggernaut.
Reduce the time it takes to spin up your Hellfire Gatling by 12%.
Increase your maximum Health by 750.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every time you Heal an ally with Moonlight.
Increase your maximum Moonlight capacity by 40%.
Increase Luna's Health by 225.
Regenerate 3% Moonlight every 1s while not using Moonlight.
Increase allies' Movement Speed by 6% while they are being Healed by Moonlight.
[Guardian Spirit] Luna Heals allies around her for 200 per second.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Rune of Travel by 5s.
Increase the duration of Rune of Travel by 3s.
Heal for 70 after activating Blitz Upper.
Increase your Movement Speed by 8% while Rune of Travel is active.
Increase your maximum Ammo by 20.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the leap distance of Shatterfall by 50%.
Reduce the Movement Speed penalty during Power Siphon by 15%.
Generate 10% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Increase your maximum Health by 450.
Reduce the Cooldown of Shatterfall by 1.5s for every 1s spent channeling Power Siphon.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
Activating Oppressor Mine generates 3 Ammo.
Increase your maximum Health by 50.
Reduce the Cooldown of Oppressor Mine by 4.5s.
Increase the number of targets affected by Oppressor Mines by 5.
Increase the damage done by Headshots by an additional 25% of base for a total of 175% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Heal for 50 every 1s while using Shadow Travel.
Regenerate 2 Ammo every 1s while channeling Restore Soul.
Increase your maximum Health by 150.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 17%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 for each enemy hit by Broadside.
Increase the Healing you receive by 5% while at or below 50% Health.
Gain a 150-Health Shield after dropping to or below 50% Health.
Generate 3 Ammo for each enemy hit by Broadside.
Increase your maximum Health by 250.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hunter's Mark by 3s.
Increase your Movement Speed by 5% while Hunter's Mark is active.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the Cooldown of Hunter’s Mark by 5s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
Activating Oppressor Mine generates 3 Ammo.
Increase your maximum Health by 50.
Reduce the Cooldown of Oppressor Mine by 4.5s.
Increase the number of targets affected by Oppressor Mines by 5.
Increase the damage done by Headshots by an additional 25% of base for a total of 175% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
Activating Oppressor Mine generates 3 Ammo.
Increase your maximum Health by 50.
Reduce the Cooldown of Oppressor Mine by 4.5s.
Increase the number of targets affected by Oppressor Mines by 5.
Increase the damage done by Headshots by an additional 25% of base for a total of 175% damage.