This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 40% Lifesteal.
Heal for 400 after hitting an enemy with Shoulder Bash.
Increase the Knockback distance of Kinetic Burst by 16%.
Heal for 750 over 2s for each enemy hit by Kinetic Burst.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-Health Shield for 3s after activating Ignition.
Heal for 200 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 15.
Heal for 450 for each champion hit by Juggernaut.
Gain a 600-Health Shield for 3s after activating Juggernaut.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 40% Lifesteal.
Heal for 400 after hitting an enemy with Shoulder Bash.
Increase the Knockback distance of Kinetic Burst by 16%.
Heal for 750 over 2s for each enemy hit by Kinetic Burst.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Siege Shield.
Increase the Knockback distance of Shoulder Bash by 24%.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Kinetic Burst by 1.7999999999999998s.
Increase the Knockback distance of Kinetic Burst by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 32%.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase the duration of Dimensional Link by 1.4s.
Spawn an Illusion with 60% Health when you swap to the spot of a dead Illusion.
Heal for 39% of the damage dealt by Shatter.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 5% for 2s after using Whirl.
Increase your Movement Speed by 20% for 3s after activating Counter.
Heal for 500 after using Counter.
Reduce the Cooldown of Whirl by 1s for each enemy it hits.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 8% for 2s after activating Conviction.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 15% while they are within 35 units of the middle wall segment of your Sanctuary.
Increase the distance traveled by Conviction by 12%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 32%.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase the duration of Dimensional Link by 1.4s.
Spawn an Illusion with 60% Health when you swap to the spot of a dead Illusion.
Heal for 39% of the damage dealt by Shatter.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 5% for 2s after using Whirl.
Increase your Movement Speed by 20% for 3s after activating Counter.
Heal for 500 after using Counter.
Reduce the Cooldown of Whirl by 1s for each enemy it hits.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 32%.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase the duration of Dimensional Link by 1.4s.
Spawn an Illusion with 60% Health when you swap to the spot of a dead Illusion.
Heal for 39% of the damage dealt by Shatter.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 5% for 2s after using Whirl.
Increase your Movement Speed by 20% for 3s after activating Counter.
Heal for 500 after using Counter.
Reduce the Cooldown of Whirl by 1s for each enemy it hits.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 5% for 2s after using Whirl.
Increase your Movement Speed by 20% for 3s after activating Counter.
Heal for 500 after using Counter.
Reduce the Cooldown of Whirl by 1s for each enemy it hits.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 5% for 2s after using Whirl.
Increase your Movement Speed by 20% for 3s after activating Counter.
Heal for 500 after using Counter.
Reduce the Cooldown of Whirl by 1s for each enemy it hits.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 5% for 2s after using Whirl.
Increase your Movement Speed by 20% for 3s after activating Counter.
Heal for 500 after using Counter.
Reduce the Cooldown of Whirl by 1s for each enemy it hits.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 32%.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase the duration of Dimensional Link by 1.4s.
Spawn an Illusion with 60% Health when you swap to the spot of a dead Illusion.
Heal for 39% of the damage dealt by Shatter.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1s.
Reduce your damage taken by 15% for 2s after activating Elemental Shift.
Heal for 200 after using Elemental Shift.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 1.6s.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Heal for 225 over 2s for each enemy hit by Blast Shot.
Increase your maximum Ammo by 2.
Activating Dodge Roll heals you for 225.
Increase the radius of Blast Shot's explosion by 10%.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 5% for 2s after using Whirl.
Increase your Movement Speed by 20% for 3s after activating Counter.
Heal for 500 after using Counter.
Reduce the Cooldown of Whirl by 1s for each enemy it hits.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the damage you take by 16% for 3s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Gain a 300 Shield for 5s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase maximum Health by 120.
Generate 3 Ammo after activating Soar.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Movement Speed during Soar by 21%.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Reduce the Cooldown of Rift Slash by 0.4s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase the radius of Royal Presence's Poison aura by 60%.
Reduce the Health reduction from placing Abyssal Fortress >30 units away by 20%.
Increase the Abyssal Rift's pulse area of effect by 48%.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Spawn an Illusion with 60% Health when you swap to the spot of a dead Illusion.
Increase your Movement Speed by 20% while Dimensional Link is active.
Heal for 52% of the damage dealt by Shatter.
Heal your Illusions for 60% of their maximum Health after activating Shatter.
Reduce your active Cooldowns by 3s after getting an Elimination.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 165 every 1s while Shell Shield is active.
Heal for 500 for each enemy hit with Shell Spin.
Reduce the Cooldown of Shell Shield by 0.4s for every 1000 damage Absorbed.
Heal for 360 after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 3s.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Conviction by 0.4s.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Increase the distance traveled by Conviction by 12%.
Heal for 25 for every percentage point of Ire consumed by abilities.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Heal for 150 every 1s while using FrostFire Glide.
Regenerate 10% Mana every 1s while using FrostFire Glide.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Increase the Mana generation of Frost Bomb by 45%.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.