This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 300 Shield after using Protection.
Increase the Movement Speed of your Protection target by 10% for 2s.
Reduce the Cooldown of Nullify by 2s.
Gain a 300-Health Shield after activating Nullify.
Heal the target of your Protection for 375.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce your damage taken by 25% while standing in Warder's Field.
Heal for 56 every 1s while Earthen Guard is active.
Gain a 125-Health Shield for 3s after activating Impasse.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20% of the damage Absorbed by Power Siphon.
Reduce your damage taken by up to 4% based on the number of Calamity Blast charges you have stored.
Reduce the damage required to generate a Calamity Blast charge by 200.
Gain 18% Power Siphon charge for each enemy hit by Shatterfall.
Generate 50% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 5s.
Heal for 80 after activating Advance.
Reduce the Cooldown of Emitter by 3s.
Generate 5 Ammo every 1s while Emitter is active.
Heal for 250 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Spin by 3s for each enemy it hits.
Increase your Movement Speed by 12% for 3s after using Shell Spin.
Heal for 1000 for each enemy hit with Shell Spin.
Increase the duration of Shell Shield by 3s.
Heal for 120 after hitting an enemy with Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 3s.
Increase the additional Damage Reduction benefit of Hardening by 60% but reduce its duration by {scale=10|10}%.
Increase your Movement Speed by 20% for 2s after swapping into Travel Form.
Gain 20% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Heal for 300 if you do not cancel Hardening before it ends.
Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 390 after using Grumpy Bomb.
Reduce the damage you deal to yourself with Sticky Bombs by 100%.
Heal for 200 for each enemy hit with Poppy Bomb.
Heal for 30 for each Sticky Bomb you Detonate.
Increase your Reload Speed by 12% for 3s after using Detonate.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.