This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Increase your maximum Ammo by 20.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Heal for 120 after activating Shadow Step.
Increase the Movement Speed boost of Agility by 12%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.
Increase the area of effect of Spirit Lure's explosion by 10%.
Your Savage Tear deals an additional 8% base damage per stack of Curse on your target.
Decrease the Cooldown of Body and Soul by 2.4s.
Reduce the Cooldown of Savage Tear by 1s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 3s after activating Ignition.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Reduce the Cooldown of Ignition by 2.4s.
Heal for 200 after activating Soul Harvest.
Increase the potency of Juggernaut's Knockup by 14%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Salvo by 60%.
Consume 45% less Booster fuel for 5s after using Thrust.
Heal for 70 for each enemy hit by your Salvo rockets.
Restore 20% of your maximum Booster fuel after using Thrust.
Increase the size of your Fire Spit by 96%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6% of your maximum acid after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Hardening by 1.2s after hitting an enemy with Piercing Quills.
Increase your maximum acid capacity by 16%.
Reduce your acid consumption by 90% for 1.6s after swapping into Planted Form.
Gain 20% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 4s.
Heal for 39% of the damage dealt by Shatter.
Reduce the Cooldown of Dimensional Link by 2.5s.
Reduce the Cooldown of Shatter by 1.5s.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 44% while Billow is active.
Heal for 300 after using Counter.
Increase the travel distance of Whirl by 16%.
Increase your Movement Speed by 15% for 2s after using Whirl.
Increase your Movement Speed by 30% for 3s after activating Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 3.2s.
Increase your movement speed by 16% for 3s after using Slither.
Reduce the Cooldown of Slither by 1.7999999999999998s.
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 15% Lifesteal while Overcharge is active.
Increase your maximum Ammo by 12.
Increase the duration of Rune of Travel by 3s.
Increase your Movement Speed by 20% for 3s after hitting an enemy with Blitz Upper.
Reduce the Cooldown of Overcharge by 2s.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 16%.
Increase your Ultimate charge rate by 28%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Heal for 150 every 1s while using Shadow Travel.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 225.
Heal for 150 after activating Recharge.
Gain a 300-Health Shield after activating Nullify.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Reduce the Cooldown of Nullify by 4s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Arrow by 1.7999999999999998s.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 10% for 2s.
Increase the duration of the Cripple effect applied by Crippling Arrow by 0.30000000000000004s.
Reduce the Cooldown of Rapid Shot by 2.4s.
Heal for 240 after using Withdraw.
Reduce the Cooldown of Crippling Arrow by 1s. Crippling Arrow now Silences and Slows enemies by 15% for 2s instead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the travel speed of Hail of Bombs when deploying it by 30%.
Increase the area of effect of all your explosions by 10%.
Increase the vertical movement from each use of Explosive Personality by 80%.
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Increase your maximum Ammo by 10.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Heal for 120 after activating Shadow Step.
Increase the Movement Speed boost of Agility by 12%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 9% for 2s after Magic Barrier ends.
Generate 1.6% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Increase your Movement Speed by 16% for 2s after using Scamper.
Heal for 100 every 1s while Magic Barrier is active.
Increase the duration of your Magic Marks by 3.2s.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.
Increase the area of effect of Spirit Lure's explosion by 10%.
Your Savage Tear deals an additional 8% base damage per stack of Curse on your target.
Decrease the Cooldown of Body and Soul by 2.4s.
Reduce the Cooldown of Savage Tear by 1s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the slow strength of the rift's pulses by 10%.
Increase allies and decrease enemies' Movement Speed by 21% for 4 seconds when passing through Abyssal Fortress.
Increase the Abyssal Rift's pulse area of effect by 48%.
Increase the max health damage of Royal Presence's Poison aura by 8%.
Reduce the Health reduction from placing Abyssal Fortress >30 units away by 40%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 9% for 2s after Magic Barrier ends.
Generate 1.6% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Increase your Movement Speed by 16% for 2s after using Scamper.
Heal for 100 every 1s while Magic Barrier is active.
Increase the duration of your Magic Marks by 3.2s.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 675.
Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.
Reduce the Cooldown of Lunar Leap by 1.6s.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 9% for 2s after Magic Barrier ends.
Generate 1.6% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Increase your Movement Speed by 16% for 2s after using Scamper.
Heal for 100 every 1s while Magic Barrier is active.
Increase the duration of your Magic Marks by 3.2s.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 9% for 2s after Magic Barrier ends.
Generate 1.6% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Increase your Movement Speed by 16% for 2s after using Scamper.
Heal for 100 every 1s while Magic Barrier is active.
Increase the duration of your Magic Marks by 3.2s.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 15 Ammo after activating Explosive Dodge.
Increase your Reload Speed by 15%.
Decrease the recoil of Mag Dump by 30%.
(223153) Increase the pull strength of Grappling Hook by 10%.
Generate 16 Ammo when you activate Trigger Discipline.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Gain a 225 Shield for 5s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Generate 2% Ultimate charge for each enemy hit by Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.