This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 60%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 3 Ammo.
Activating Oppressor Mine generates 9 Ammo.
Increase the number of targets affected by Oppressor Mines by 3.
Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.375s after deployment of Dead Ringer.
Increase your Ultimate charge rate by 9%.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Generate 3% Ultimate Charge after hitting your coin.
Reduce damage taken by 9% for 2.5s after Ricochet is deployed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.
Reduce your damage taken by 30% while latched to a wall after using Grappling Hook.
Increase the Area of Effect of Explosive Dodge bombs by 50%.
Heal for 20% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase the distance traveled by Explosive Dodge by 5%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Agility is active.
Gain 17.5% Lifesteal while in Dragon Stance.
Increase your Healing received by 10% while firing your SMGs.
Increase your jump height by 20% while Agility is active.
Increase your maximum Health by 200.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.