This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 each time one of your base Turrets hits an enemy.
Increase your maximum Health by 750.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 280.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 each time one of your base Turrets hits an enemy.
Increase your maximum Health by 750.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 280.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the slow strength of the rift's pulses by 20%.
Increase Abyssal Fortress' Health by 400
You can miss 3 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase the Abyssal Rift's pulse area of effect by 36%.
Reduce the Cooldown of Rift Slash by 0.6000000000000001s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Reduce the Cooldown of Shatter by 1s.
Increase your maximum Health by 100.
Increase the duration of your Illusions by 3s.
Reduce your active Cooldowns by 3s after getting an Elimination.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the slow strength of the rift's pulses by 20%.
Increase Abyssal Fortress' Health by 400
You can miss 3 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase the Abyssal Rift's pulse area of effect by 36%.
Reduce the Cooldown of Rift Slash by 0.6000000000000001s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Reduce the Cooldown of Second Chance by 2.5s.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Second Chance sends you 1.6s further into the past.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 4s.
Heal for 625 over 2s while in Smoke Screen.
Reduce the Cooldown of Hidden by 1s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -10s.
Reduce the Cooldown of Smoke Screen by 1.2s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the slow strength of the rift's pulses by 20%.
Increase Abyssal Fortress' Health by 400
You can miss 3 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase the Abyssal Rift's pulse area of effect by 36%.
Reduce the Cooldown of Rift Slash by 0.6000000000000001s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the slow strength of the rift's pulses by 20%.
Increase Abyssal Fortress' Health by 400
You can miss 3 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase the Abyssal Rift's pulse area of effect by 36%.
Reduce the Cooldown of Rift Slash by 0.6000000000000001s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Generate 1 ammo for every -800 explosive damage done.
Increase the explosion radius of Hail of Bombs' explosives by 10%.
Increase the vertical movement from each use of Explosive Personality by 40%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 24%.
Reduces the Cooldown of Weightless by 1.7999999999999998s.
Reduce the Cooldown of Healing Potion by 0.2s after hitting an enemy with your weapon.
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Heal yourself for 80% of Healing Potion's effect if you hit an ally but not yourself.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Generate 1 ammo for every -800 explosive damage done.
Increase the explosion radius of Hail of Bombs' explosives by 10%.
Increase the vertical movement from each use of Explosive Personality by 40%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 40% Movement Speed for 2s after using Frag Grenade.
Increase your Movement Speed by 10% while using Iron Sights.
Reduce the cook time of Frag Grenade by 20%.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Increase your Movement Speed by 25% for 4s after getting an Elimination or Killing Blow.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after using Counter.
Increase the travel distance of Whirl by 8%.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Increase your maximum Health by 100.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 each time one of your base Turrets hits an enemy.
Increase your maximum Health by 750.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 280.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every Soul Charge you detonate generates 2 Ammo.
Every Soul Orb stack you detonate increases your Movement Speed by 3% for 4s, up to a maximum of 15%.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Increase your Ultimate charge rate by 28%.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 each time one of your base Turrets hits an enemy.
Increase your maximum Health by 750.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 280.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Generate 1 ammo for every -400 explosive damage done.
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Heal for 120 for each use of Explosive Personality.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 each time one of your base Turrets hits an enemy.
Increase your maximum Health by 750.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 280.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 each time one of your base Turrets hits an enemy.
Increase your maximum Health by 750.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 280.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 each time one of your base Turrets hits an enemy.
Increase your maximum Health by 750.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 280.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 20 Ammo every 1s while Agility is active.
Heal for 80 after activating Shadow Step.
Generate 20% Energy after falling to or below 50% Health.
Generate 15 Ammo after activating Shadow Step.
Increase your maximum Ammo by 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 60%.
Increase your maximum Health by 200.
Increase the range of Oppressor Mine beams by 60%.
Increase the number of targets affected by Oppressor Mines by 1.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.