This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Curse stacks by 1.2s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 30%.
Heal for 51 every 0.25s during Body and Soul.
Reduce the Cooldown of Savage Tear by 1s.
Increase the duration of Body and Soul by 0.5s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the time and health that Ricochet is out when deployed by 0.8999999999999999s.
Increase your maximum Ammo by 3.
Increase the duration of Saati's invisibility by 0.375s after deployment of Dead Ringer.
Generate 1 Ammo for each enemy hit with Blast Back.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Curse stacks by 1.2s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 30%.
Heal for 51 every 0.25s during Body and Soul.
Reduce the Cooldown of Savage Tear by 1s.
Increase the duration of Body and Soul by 0.5s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You can miss 4 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Reduce the Cooldown of Rift Slash by 0.6000000000000001s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase your maximum Health by 450.
Increase the radius of Royal Presence's Poison aura by 40%.
Increase the Abyssal Rift's pulse area of effect by 36%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase maximum Health by 120.
Heal for 30 after using Blink.
Increase your Movement Speed during Soar by 14%.
Heal for 240 every 1s while Ice Block is active.
Increase the duration of Soar by 2.2s.
Blink can be refired within 4s of its use to return to the initial casting location.