This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.
Heal for 20 every 1s while Spirit Linked to an ally.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Increase the duration of Hunter's Mark by 0.6s.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Reduce the Cooldown of Fire Bomb by 3s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Increase your maximum Health by 150.
Gain 18% Power Siphon charge for each enemy hit by Shatterfall.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pyre Strike by 1.6s for each successful hit by Wings of Wrath.
Reduce the Cooldown of Wings of Wrath by 2s after hitting an enemy with Pyre Strike.
Increase the Stun duration of Pyre Strike by 0.75s.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
Increase the radius of Pyre Strike by 30%.
Reduce the Cooldown of Wings of Wrath by 5s after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Wings of Wrath by 0.6s.
Hitting Kindle Soul increases you and your target's Movement Speed by 5% for 1.5s.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo for each enemy hit by Harpoon.
Heal for 350 for each enemy hit with Harpoon.
Hitting yourself with Broadside now applies a Knockback of 750.
Gain a 450-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 5% while at or below 50% Health.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Warder's Field by 3s.
Increase the Health of Impasse by 250.
Reduce your damage taken by 15% while standing in Warder's Field.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 66 every 1s while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 40%.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your maximum Ammo by 30%.
Increase your Ammo regeneration speed by 12%.
Heal for 120 for each enemy hit with Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Dark Siphon by 0.4s after hitting at least one enemy with Obliteration.
Increase the effect of the Knockback applied by Obliteration by 40% of its base value.
Increase the Healing received from Dark Siphon by 150 health.
Heal for 60 for each enemy hit with Obliteration.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 4% of your Booster fuel each time Salvo hits an enemy.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Increase your Booster fuel capacity by 50%.
Restore 30% of your maximum Booster fuel after using Thrust.
Consume 75% less Booster fuel for 5s after using Thrust.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Grumpy Bomb’s Stun duration by 0.4s.
Heal for 390 after using Grumpy Bomb.
Heal for 30 for each Sticky Bomb you Detonate.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Grumpy Bomb by 4s.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Hitting enemies with Bladed Chakrams Heals you for 15.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Heal for 225 every 1s while Combat Trance is active.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 200 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 0.8s for each enemy hit by Broadside.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 6%.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Increase the duration of Hunter's Mark by 0.6s.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Reduce the Cooldown of Fire Bomb by 3s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Increase the duration of Hunter's Mark by 0.6s.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Reduce the Cooldown of Fire Bomb by 3s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Increase your Healing received by 24% while your Bulwark is active.
Increase the recharge rate of your Bulwark by 18%.
Increase the Health of your Bulwark by 600.
Gain 12% Lifesteal.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Hitting enemies with Bladed Chakrams Heals you for 15.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Heal for 225 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Hitting enemies with Bladed Chakrams Heals you for 15.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Heal for 225 every 1s while Combat Trance is active.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Hitting enemies with Bladed Chakrams Heals you for 15.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Heal for 225 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Hitting enemies with Bladed Chakrams Heals you for 15.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Heal for 225 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Hitting enemies with Bladed Chakrams Heals you for 15.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Heal for 225 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.
Heal for 20 every 1s while Spirit Linked to an ally.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 2 credits for each enemy Champion hit with Rogue's Tempo.
Heal for 15 after hitting an enemy with War.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 48%.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 48%.
Increase your Movement Speed by 60% for 1s after hitting an enemy with Love.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.