This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Increase the Health of all your Turrets by 140.
Heal for 125 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Rocket Boots by 4s.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a weapon shot has a 36% chance to not consume Ammo.
While Deflector Shield is active 8% of damage dealt to you is instead dealt to the Shield.
Increase your maximum Health by 100.
Increase your Movement Speed by 20%.
Gain 16% Lifesteal.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 40%.
Increase your Movement Speed while using Ghost Walk by 10%.
Increase your maximum Health by 100.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 120 for each enemy hit with Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 2s.
Reduce the Cooldown of Warder's Field by 4s.
Reduce your damage taken by 5% while standing in Warder's Field.
Heal for 22 every 1s while standing in Warder's Field.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting Kindle Soul increases you and your target's Movement Speed by 20% for 1.5s.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Increase your maximum Health by 150.
Increase the radius of Pyre Strike by 30%.
Apply a 35-Health Shield for 2s to allies affected by Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after using Blink.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Increase your Movement Speed during Soar by 35%.
Generate 1 Ammo after activating Soar.
Increase your Reload Speed by 10% for 4s after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 70% after getting an Elimination.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Reduce the Cooldown of Heroic Leap by 1s.
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Increase the jump strength of Heroic Leap by 10%.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 24% for 4s after using Blossom.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 75.
Reduce the Cooldown of Blossom by 1.6s.
Increase the radius of Blossom by 20%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after using Blink.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Increase your Movement Speed during Soar by 35%.
Generate 1 Ammo after activating Soar.
Increase your Reload Speed by 10% for 4s after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after using Pounce.
Heal for 140 after using Pounce.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Increase your maximum Health by 150.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
Reduce the Cooldown of Rend Soul by 0.35s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
Increase your Healing received from other players by 30% while at or below 50% Health.
Reduce the Cooldown of Dredge Anchor by 1.7999999999999998s.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 3s after activating Battle Shout.
Generate 4 Ammo after activating Battle Shout.
Increase your Healing received by 24% while your Bulwark is active.
Reduce the Cooldown of Battle Shout by 3s.
Increase your maximum Health by 300.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 10s after applying Astral Mark.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range of Astral Mark by 12%.
Increase the duration of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 2s.
Reduce the Cooldown of Warder's Field by 4s.
Reduce your damage taken by 5% while standing in Warder's Field.
Heal for 22 every 1s while standing in Warder's Field.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 2s.
Gain 5% Lifesteal.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Oppressor Mine generates 9 Ammo.
Increase the range of Oppressor Mine beams by 20%.
Increase the number of targets affected by Oppressor Mines by 3.
Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.
Hitting an enemy with a fully-charged Sniper Mode shot generates 5 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
Reduce the Cooldown of Rend Soul by 0.35s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.2s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Increase the Health of each of your Illusions by 200.
Increase the duration of your Illusions by 3s.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
Reduce the Cooldown of Rend Soul by 0.35s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
Increase your Healing received from other players by 30% while at or below 50% Health.
Reduce the Cooldown of Dredge Anchor by 1.7999999999999998s.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal while using Iron Sights.
Increase your maximum Health by 100.
Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.
Reduce your weapon recoil by 60% while using Iron Sights.
Increase your maximum Ammo by 10.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
Reduce the Cooldown of Rend Soul by 0.35s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.