This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield after dropping to or below 50% Health.
Heal for 150 for each enemy hit by Broadside.
Increase your maximum Health by 50.
Increase your maximum Ammo by 3.
Generate 3 Ammo for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Oppressor Mine by 4.8s.
Increase your Movement Speed while in Sniper Mode by 25%.
Activating Oppressor Mine generates 9 Ammo.
Increase the number of targets affected by Oppressor Mines by 3.
Increase the range of Oppressor Mine beams by 80%.
You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one, but your Mines have a lifetime of 6s and the Cooldown of Oppressor Mine is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Oppressor Mine by 4.8s.
Increase your Movement Speed while in Sniper Mode by 25%.
Activating Oppressor Mine generates 9 Ammo.
Increase the number of targets affected by Oppressor Mines by 3.
Increase the range of Oppressor Mine beams by 80%.
You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one, but your Mines have a lifetime of 6s and the Cooldown of Oppressor Mine is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Oppressor Mine by 6s.
Increase your Movement Speed while in Sniper Mode by 25%.
Activating Oppressor Mine generates 6 Ammo.
Increase the number of targets affected by Oppressor Mines by 3.
Increase the range of Oppressor Mine beams by 80%.
You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one, but your Mines have a lifetime of 6s and the Cooldown of Oppressor Mine is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500 Shield for 3s after using Vine.
Increase your maximum Health by 225.
Increase the range of Vine by 10%.
Reduce the Cooldown of Vine by 1s after hitting an enemy with Crippling Throw.
Reduce your damage taken by 30% for 4s after using Blossom.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Hidden by 5s.
Increase your Reload Speed by 50% for 5s after using Poison Bolts.
Reduce the Cooldown of Poison Bolts by 1.6s.
You do not consume Ammo for 1s after hitting an enemy with Poison Bolts.
Increase your Movement Speed by 10% for 4s after getting an Elimination.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 4s.
Reduce the Cooldown of Smoke Screen by 0.6s.
Heal for 375 over 2s while in Smoke Screen.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -10s.
Reduce the Cooldown of Hidden by 4s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your maximum Ammo by 6.
Increase your Movement Speed by 50% while using Iron Sights.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Void Grip by 6s.
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range of Astral Mark by 4%.
Increase the range at which you can use Void Grip by 30%.
Heal for 40 every 1s for 10s after applying Astral Mark.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Grumpy Bomb’s Stun duration by 0.5s.
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Heal for 390 after using Grumpy Bomb.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Grumpy Bomb by 4s.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Agility is active.
Increase your jump height by 20% while Agility is active.
Increase your maximum Ammo by 20.
Increase the Movement Speed boost of Agility by 8%.
Regenerate 20 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 80% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Consume 75% less Booster fuel for 5s after using Thrust.
Restore 10% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Thrust by 52% after getting an Elimination.
Increase your Booster fuel capacity by 10%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Oppressor Mine by 6s.
Increase your Movement Speed while in Sniper Mode by 25%.
Activating Oppressor Mine generates 6 Ammo.
Increase the number of targets affected by Oppressor Mines by 3.
Increase the range of Oppressor Mine beams by 80%.
You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one, but your Mines have a lifetime of 6s and the Cooldown of Oppressor Mine is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Oppressor Mine by 6s.
Increase your Movement Speed while in Sniper Mode by 25%.
Activating Oppressor Mine generates 6 Ammo.
Increase the number of targets affected by Oppressor Mines by 3.
Increase the range of Oppressor Mine beams by 80%.
You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one, but your Mines have a lifetime of 6s and the Cooldown of Oppressor Mine is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Oppressor Mine by 6s.
Increase your Movement Speed while in Sniper Mode by 25%.
Activating Oppressor Mine generates 6 Ammo.
Increase the number of targets affected by Oppressor Mines by 3.
Increase the range of Oppressor Mine beams by 80%.
You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one, but your Mines have a lifetime of 6s and the Cooldown of Oppressor Mine is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from others by 20% while at or below 50% Health.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Increase your Movement Speed by 40% for 3s after using Charge.
Increase your maximum Ammo by 30.
Increase your Movement Speed by 24% while using Shield.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 60%.
Increase your fire rate by 20% for 3s when passing through Abyssal Fortress.
Increase the speed Rift Slash travels at by 20%.
Increase the max health damage of Royal Presence's Poison aura by 6%.
You can miss 3 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Generate 3 Ammo after activating In Pursuit.
Heal for 15% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase your Reload Speed by 25%.
Increase your Movement Speed by 9%.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 80% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Consume 75% less Booster fuel for 5s after using Thrust.
Restore 10% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Thrust by 52% after getting an Elimination.
Increase your Booster fuel capacity by 10%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield after dropping to or below 50% Health.
Heal for 150 for each enemy hit by Broadside.
Increase your maximum Health by 50.
Increase your maximum Ammo by 3.
Generate 3 Ammo for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% while Rune of Travel is active.
Gain 10% Lifesteal while at or below 40% Health.
Increase your maximum Health by 50
Increase the duration of Overcharge by 0.8s.
Gain 20% Lifesteal while Overcharge is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 25%.
Activating Oppressor Mine generates 6 Ammo.
Reduce the Cooldown of Oppressor Mine by 6s.
Increase the number of targets affected by Oppressor Mines by 4.
Increase the range of Oppressor Mine beams by 60%.
You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one, but your Mines have a lifetime of 6s and the Cooldown of Oppressor Mine is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 25%.
Activating Oppressor Mine generates 6 Ammo.
Reduce the Cooldown of Oppressor Mine by 6s.
Increase the number of targets affected by Oppressor Mines by 3.
Increase the range of Oppressor Mine beams by 80%.
You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one, but your Mines have a lifetime of 6s and the Cooldown of Oppressor Mine is increased by 2s.