This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.
Heal for 100 when you use Envelop.
Heal for 80 every 1s while Spirit Linked to an ally.
Increase your maximum Ammo by 8.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.