This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Gain 5% of Max Health when hitting a marked enemy.
Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Gain 5% of Max Health when hitting a marked enemy.
Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Gain 5% of Max Health when hitting a marked enemy.
Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Gain 5% of Max Health when hitting a marked enemy.
Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 for each enemy hit with Wings of Wrath.
Increase your maximum Ammo by 6.
Increase your maximum Health by 200.
Heal for 210 over 3s after Healing an ally with Kindle Soul.
Increase the radius of Pyre Strike by 30%.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Gain 5% of Max Health when hitting a marked enemy.
Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Gain 5% of Max Health when hitting a marked enemy.
Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 4s.
Heal for 26% of the damage dealt by Shatter.
Increase your Movement Speed by 14% while Out of Combat.
Increase your maximum Health by 150.
Increase the Health of each of your Illusions by 400.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Gain 5% of Max Health when hitting a marked enemy.
Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 1s.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Increase the Movement Speed of Illusions by 24% during Shatter.
Heal for 52% of the damage dealt by Shatter.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 15% Mana every 1s while using FrostFire Glide.
Heal for 200 every 1s while using FrostFire Glide.
FrostFire Glide travels 10% faster.
Increase the duration of FrostFire Glide by 1.5s.
Increase your maximum Health by 150.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 140 for each enemy hit with Harpoon.
Heal for 150 every 1s while standing near a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Reduce the Cooldown of Harpoon by 6s.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 140 for each enemy hit with Harpoon.
Heal for 150 every 1s while standing near a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Reduce the Cooldown of Harpoon by 6s.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Movement Speed for 3s after using Grace.
Increase travel speed during Grace by 20%.
Increase the travel distance of Grace by 15 units.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Gain 5% of Max Health when hitting a marked enemy.
Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Gain 5% of Max Health when hitting a marked enemy.
Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Gain 5% of Max Health when hitting a marked enemy.
Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Gain 5% of Max Health when hitting a marked enemy.
Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Gain 5% of Max Health when hitting a marked enemy.
Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Gain 5% of Max Health when hitting a marked enemy.
Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 2s after entering Smoke Screen.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -10s.
Increase your Movement Speed by 20% while Hidden is active.
Increase the duration of Hidden by 4s.
Increase your Reload Speed by 20% for 5s after using Poison Bolts.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 2s after entering Smoke Screen.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -10s.
Increase your Movement Speed by 20% while Hidden is active.
Increase the duration of Hidden by 4s.
Increase your Reload Speed by 20% for 5s after using Poison Bolts.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Gain 5% of Max Health when hitting a marked enemy.
Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Gain 5% of Max Health when hitting a marked enemy.
Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 300.
Increase your Movement Speed by 20% during Recharge and for 3s after it ends.
Increase the Movement Speed of your Protection target by 40% for 2s.
Generate 225 Shield after using Protection.
Heal for 150 after activating Recharge.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.