This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your maximum Ammo by 3.
Increase the travel distance of Grace by 10 units.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
(223153) Increase the pull strength of Grappling Hook by 20%.
Reduce your active Cooldowns by 1s after getting a Killing Blow while in Burst Mode.
Reset the Cooldown of Grappling Hook after falling to or below 15% Health.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
(223153) Increase the pull strength of Grappling Hook by 20%.
Reduce your active Cooldowns by 1s after getting a Killing Blow while in Burst Mode.
Reset the Cooldown of Grappling Hook after falling to or below 15% Health.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Heal for 160 after activating Nether Step.
Hitting a player with Revolver Heals you for 30.
Reduce all active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Reversal by 2.4s.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while casting Inferno Cannon by 60%.
Heal for 200 every 1s while using FrostFire Glide.
Increase the duration of FrostFire Glide by 1s.
FrostFire Glide travels 15% faster.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1.5s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your Movement Speed while in Sniper Mode by 25%.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
Reduce scope-in and scope-out time by 80%.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while casting Inferno Cannon by 60%.
Heal for 200 every 1s while using FrostFire Glide.
Increase the duration of FrostFire Glide by 1s.
FrostFire Glide travels 15% faster.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1.5s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your Movement Speed while in Sniper Mode by 25%.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
Reduce scope-in and scope-out time by 80%.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your Movement Speed while in Sniper Mode by 25%.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
Reduce scope-in and scope-out time by 80%.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the travel speed of Hail of Bombs when deploying it by 60%.
Increase the lateral movement from each use of Explosive Personality by 80%.
Increase the vertical movement from each use of Explosive Personality by 80%.
Heal for 90 for each use of Explosive Personality.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your Movement Speed while in Sniper Mode by 25%.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
Reduce scope-in and scope-out time by 80%.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your Movement Speed while in Sniper Mode by 25%.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
Reduce scope-in and scope-out time by 80%.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while casting Inferno Cannon by 60%.
Heal for 200 every 1s while using FrostFire Glide.
Increase the duration of FrostFire Glide by 1s.
FrostFire Glide travels 15% faster.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1.5s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
(223153) Increase the pull strength of Grappling Hook by 20%.
Reduce your active Cooldowns by 1s after getting a Killing Blow while in Burst Mode.
Reset the Cooldown of Grappling Hook after falling to or below 15% Health.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 2s after entering Smoke Screen.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -10s.
Increase the duration of Hidden by 3s.
Reduce the Cooldown of Smoke Screen by 1.7999999999999998s.
Heal for 375 over 2s while in Smoke Screen.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 32%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Increase your Movement Speed by 16% while Shadow Travel is active.
Heal for 280 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your Movement Speed while in Sniper Mode by 25%.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
Reduce scope-in and scope-out time by 80%.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 1.5s.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase your maximum Health by 200.
Heal for an additional 240 with Nine Lives.
Reduce the Cooldown of Nine Lives by 2s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Heal for 160 after activating Nether Step.
Hitting a player with Revolver Heals you for 30.
Reduce all active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Reversal by 2.4s.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your Movement Speed while in Sniper Mode by 25%.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
Reduce scope-in and scope-out time by 80%.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your Air Control for 2s after using Explosive Personality by 20%.
Increase the travel speed of Hail of Bombs when deploying it by 75%.
Increase the vertical movement from each use of Explosive Personality by 80%.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
(223153) Increase the pull strength of Grappling Hook by 20%.
Reduce your active Cooldowns by 1s after getting a Killing Blow while in Burst Mode.
Reset the Cooldown of Grappling Hook after falling to or below 15% Health.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while casting Inferno Cannon by 60%.
Heal for 200 every 1s while using FrostFire Glide.
Increase the duration of FrostFire Glide by 1s.
FrostFire Glide travels 15% faster.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1.5s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 1.6s.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 8%.
Reduce your damage taken by 5% while Stellar Wind is active.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Harpoon.
Gain a 150-Health Shield after dropping to or below 50% Health.
Hitting yourself with Broadside now applies a Knockback of 750.
Increase your maximum Health by 150.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.