This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Heal for 60 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Increase the Healing received from Dark Siphon by 200 health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Heal for 60 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Increase the Healing received from Dark Siphon by 200 health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 after activating Shadow Step.
Generate 10 Ammo after activating Shadow Step.
Generate 50% Energy after falling to or below 50% Health.
Increase your maximum Health by 50.
Increase your Healing received by 15% while firing your SMGs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 after activating Shadow Step.
Generate 10 Ammo after activating Shadow Step.
Generate 50% Energy after falling to or below 50% Health.
Increase your maximum Health by 50.
Increase your Healing received by 15% while firing your SMGs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Crouching Tigron by 8%.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Heal for 225 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 75.
Increase your maximum Ammo by 3.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 0.6s.
Generate 2 Ammo for each enemy hit with Valor.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Generate 4 Ammo after using Grace.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 0.6s.
Generate 2 Ammo for each enemy hit with Valor.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Generate 4 Ammo after using Grace.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 0.6s.
Generate 2 Ammo for each enemy hit with Valor.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Generate 4 Ammo after using Grace.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.