This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Barricade by 1000.
Increase the duration of Barricade by 1.7999999999999998s.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Barricade by 1000.
Increase the duration of Barricade by 1.2s.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Barricade by 1000.
Increase the duration of Barricade by 1.2s.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Heal for 100 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 after hitting an enemy with Piercing Quills.
Reduce the duration and effectiveness of Crowd Control by 5%.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 0.6s.
Heal for 300 if you do not cancel Hardening before it ends.
Increase the additional Damage Reduction benefit of Hardening by 100% but reduce its duration by {scale=10|10}%.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.