This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Increase your Healing received from others by 15% while at or below 50% Health.
Reduce the Cooldown of Second Chance by 1.5s.
Increase your Healing received by 18% while Stasis Field is active.
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Hunter’s Mark by 1s.
Reduce the Cooldown of Nade Launcher by 1s.
Reduce the Cooldown of Fire Bomb by 1.2s.
Increase your maximum Health by 250.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 6s.
Heal for 40 after activating Nether Step.
Increase the distance of each Nether Step dash by 10%.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Hitting a player with Revolver Heals you for 75.
Reversal always fires back and does an additional 800 damage.