This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
Increase the travel distance of Shell Spin by 10%.
Increase your Movement Speed by 32% for 4s after getting an Elimination.
Increase the duration of Shell Shield by 1.7999999999999998s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Increase the duration of Soar by 0.55s.
Increase your Movement Speed during Soar by 35%.
Increase your Movement Speed by 30% for 2s after using Blink.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Net Shot by 5s.
Reduce all active Cooldowns by 42% after getting an Elimination.
Gain 12% Lifesteal against targets Slowed by Net Shot.
Reduce your damage taken by 20% for 4s after using Heroic Leap.
Increase the duration of Net Shot's Slow by 0.6s.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Increase the duration of Soar by 0.55s.
Increase your Movement Speed during Soar by 35%.
Increase your Movement Speed by 30% for 2s after using Blink.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Net Shot by 5s.
Reduce all active Cooldowns by 42% after getting an Elimination.
Gain 12% Lifesteal against targets Slowed by Net Shot.
Reduce your damage taken by 20% for 4s after using Heroic Leap.
Increase the duration of Net Shot's Slow by 0.6s.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Net Shot by 5s.
Reduce all active Cooldowns by 42% after getting an Elimination.
Gain 12% Lifesteal against targets Slowed by Net Shot.
Reduce your damage taken by 20% for 4s after using Heroic Leap.
Increase the duration of Net Shot's Slow by 0.6s.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Increase the duration of Soar by 0.55s.
Increase your Movement Speed during Soar by 35%.
Increase your Movement Speed by 30% for 2s after using Blink.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 5s.
Reduce all active Cooldowns by 14% after getting an Elimination.
Reduce the Cooldown of Heroic Leap by 2s.
Reduce your damage taken by 15% for 4s after using Heroic Leap.
Increase the jump strength of Heroic Leap by 10%.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
Increase the travel distance of Shell Spin by 10%.
Increase your Movement Speed by 32% for 4s after getting an Elimination.
Increase the duration of Shell Shield by 1.7999999999999998s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 100 over 2s.
Reduce the Cooldown of Fire Bomb by 2.4s.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your Movement Speed by 24% for 4s after using Fire Bomb.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 100 over 2s.
Reduce the Cooldown of Fire Bomb by 2.4s.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your Movement Speed by 24% for 4s after using Fire Bomb.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 100 over 2s.
Reduce the Cooldown of Fire Bomb by 2.4s.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your Movement Speed by 24% for 4s after using Fire Bomb.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Net Shot by 5s.
Reduce all active Cooldowns by 42% after getting an Elimination.
Gain 12% Lifesteal against targets Slowed by Net Shot.
Reduce your damage taken by 20% for 4s after using Heroic Leap.
Increase the duration of Net Shot's Slow by 0.6s.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while using FrostFire Glide.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1.5s.
Increase your Movement Speed while casting Inferno Cannon by 20%.
FrostFire Glide travels 20% faster.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Gain a 300-Health Shield for 3s after you use Charge.
Increase the travel distance of Charge by 45%.
Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Commander's Grab by 3s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Battle Shout by 1.2s.
Generate 5 Ammo after activating Commander's Grab.
Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 40%.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Heal for 200 over the duration of Ghost Walk.
Gain a 150-Health Shield for 3s after dropping to or below 30% Health.
Heal for 150 for each enemy hit with Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)