This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the travel distance of Combat Slide by 10%.
Heal for 125 for each shot hit while using In Pursuit.
Reduce the Cooldown of In Pursuit by 6s.
Increase your Reload Speed by 5%.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the travel distance of Combat Slide by 10%.
Heal for 125 for each shot hit while using In Pursuit.
Reduce the Cooldown of In Pursuit by 6s.
Increase your Reload Speed by 5%.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after using Counter.
Increase your Reload Speed by 10%.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Reduce the Cooldown of Whirl by 1s after using Billow.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 15.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Heal for 750 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 15.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Heal for 750 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 15.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Heal for 750 for each champion hit by Juggernaut.
Reduce your damage taken by 40% while using Juggernaut.