This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 2s.
Increase your Movement Speed by 20% for 3s after using Pounce.
Heal for 280 after using Pounce.
Increase the duration of Prowl by 1s.
Reduce your damage taken by 15% while Prowl is active.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 90 after using Blink.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Increase the distance traveled by Blink by 24%.
Your weapon deals 20% less Self-Damage and no longer applies a Knockback to yourself.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Soar.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Increase the distance traveled by Blink by 18%.
Increase your Movement Speed during Soar by 21%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Blink can be refired within 4s of its use to return to the initial casting location.