This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Bombs by 24% after earning a Killing Blow or Elimination.
Increase your maximum Health by 120.
Heal for 210 after activating Ambush. This applies to each Ambush in the chain.
Increase the range of Ambush by 30%.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Hail of Bombs when deploying it by 30%.
Increase the area of effect of all your explosions by 10%.
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Heal for 10 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Increase the area of effect of all your explosions by 10%.
Increase your maximum Health by 50.
Reduce the Cooldown of Explosive Personality by 24% after activating Hail of Bombs.
Increase your Movement Speed by 30% for 2s after activating Hail of Bombs.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Increase your ally's Movement Speed by 4% while they are marked by Blood Hex.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sensor Drone by 0.4s for every enemy hit while Precision Sights is active.
Increase your Movement Speed by 4%.
Reduce your weapon recoil by 40% while using Precision Sights.
Heal for 255 after an enemy that is Revealed by your Sensor Drone dies.
Increase the range at which Sensor Drone Reveals targets by 40%.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.15s.
Increase your Movement Speed while in Sniper Mode by 75%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 100.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.15s.
Increase your Movement Speed while in Sniper Mode by 75%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 100.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.15s.
Increase your Movement Speed while in Sniper Mode by 75%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 100.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200
Gain 30% Lifesteal while at or below 40% Health.
Increase the duration of Rune of Travel by 1s.
Reduce the cooldown of Rune of Travel by 2s.
Increase your Movement Speed by 40% while Rune of Travel is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Increase travel speed during Grace by 20%.
Generate 2 Ammo for each enemy hit with Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200
Gain 30% Lifesteal while at or below 40% Health.
Increase the duration of Rune of Travel by 1s.
Reduce the cooldown of Rune of Travel by 2s.
Increase your Movement Speed by 40% while Rune of Travel is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 12%.
Increase the range at which you can use Void Grip by 10%.
Heal for 250 every 1s while using Void Grip.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Heal for 120 every 1s for 10s after applying Astral Mark.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Increase your maximum Health by 50.
Increase the Healing you receive by 14% while at or below 50% Health.
Reduce your damage taken by 6% for 2s after Magic Barrier ends.
Reduce the Cooldown of Magic Barrier by 2.5s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Increase your maximum Health by 50.
Increase the Healing you receive by 14% while at or below 50% Health.
Reduce your damage taken by 6% for 2s after Magic Barrier ends.
Reduce the Cooldown of Magic Barrier by 2.5s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 6s after hitting an enemy with Defiance.
Reduce the Cooldown of Nether Step by 20% after hitting an enemy with Reversal.
Generate 2 Ammo after activating Nether Step.
Heal for 30% of the damage Absorbed by Reversal.
Generate 4% Ultimate charge after hitting at least one enemy with Defiance.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 6s after hitting an enemy with Defiance.
Reduce the Cooldown of Nether Step by 20% after hitting an enemy with Reversal.
Generate 2 Ammo after activating Nether Step.
Heal for 30% of the damage Absorbed by Reversal.
Generate 4% Ultimate charge after hitting at least one enemy with Defiance.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 40%.
Increase your maximum Ammo by 3.
Increase your maximum Health by 80.
Generate 5% Ultimate Charge after hitting your coin.
Reduce damage taken by 3% for 2.5s after Ricochet is deployed.
Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Gain 1% of Max Health when hitting a marked enemy.
Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.
Increase Projectile Speed by 30%, but set your maximum Ammo to 2.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Soul Harvest.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Health by 300.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 75.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal.
Increase your maximum Health by 50.
Reduce the Cooldown of Astral Mark by 1.6s.
Increase the range of Astral Mark by 12%.
Increase the duration of Astral Mark by 0.8s.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 12%.
Increase the range at which you can use Void Grip by 10%.
Heal for 250 every 1s while using Void Grip.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Heal for 120 every 1s for 10s after applying Astral Mark.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 12%.
Increase the range at which you can use Void Grip by 10%.
Heal for 250 every 1s while using Void Grip.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Heal for 120 every 1s for 10s after applying Astral Mark.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 16%.
Increase your maximum Health by 50.
Reduce your damage taken by 10% while Stellar Wind is active.
Increase the duration of Astral Mark by 1.6s.
Reduce the Cooldown of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 16%.
Increase your maximum Health by 50.
Reduce your damage taken by 10% while Stellar Wind is active.
Increase the duration of Astral Mark by 1.6s.
Reduce the Cooldown of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200
Gain 30% Lifesteal while at or below 40% Health.
Increase the duration of Rune of Travel by 1s.
Reduce the cooldown of Rune of Travel by 2s.
Increase your Movement Speed by 40% while Rune of Travel is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.