This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Linking to a new target reduces all your Cooldowns by 0.2s.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the damage you take by 4% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase your Movement Speed by 16% for 5s after earning a Killing Blow or Elimination.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain 40% Lifesteal.
Increase the Knockback distance of Kinetic Burst by 32%.
Reduce the Cooldown of Siege Shield by 0.8s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Linking to a new target reduces all your Cooldowns by 0.2s.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the damage you take by 4% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase your Movement Speed by 16% for 5s after earning a Killing Blow or Elimination.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 for each enemy hit with Fireball.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Fireball by 0.9s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Apply a Knockback of 600 to enemies hit by Charge.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 18% for 4s after getting an Elimination.
Increase your maximum Ammo by 3.
Increase your Reload Speed by 30%.
Reduce the Cooldown of Whirl by 2s after using Billow.
Increase your maximum Health by 200.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Linking to a new target reduces all your Cooldowns by 0.2s.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the damage you take by 4% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase your Movement Speed by 16% for 5s after earning a Killing Blow or Elimination.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Linking to a new target reduces all your Cooldowns by 0.2s.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the damage you take by 4% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase your Movement Speed by 16% for 5s after earning a Killing Blow or Elimination.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 0.4s.
Increase your allies' Movement Speed by 20% for 4s after they are Healed by Blossom.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 0.6s.
Increase the radius of Blossom by 20%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 1.2000000000000002s.
Increase the duration of Barricade by 1.2s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your maximum Health by 300.
Increase the Health of Barricade by 600.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 for each enemy hit with Fireball.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Fireball by 0.9s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Apply a Knockback of 600 to enemies hit by Charge.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 48%.
Reduce the Cooldown of Deadly Momentum by 2s after hitting at least one enemy with Rogue's Tempo.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Each stack of Piercing Momentum grants you a 120 Shield for 3s after it expires.
Heal for 45 after hitting an enemy with Love.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 0.4s.
Increase your allies' Movement Speed by 20% for 4s after they are Healed by Blossom.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 0.6s.
Increase the radius of Blossom by 20%.
Reduce your active Cooldowns by 40% after getting an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 for each enemy hit with Fireball.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Fireball by 0.9s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Apply a Knockback of 600 to enemies hit by Charge.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 0.4s.
Increase your allies' Movement Speed by 20% for 4s after they are Healed by Blossom.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 0.6s.
Increase the radius of Blossom by 20%.
Reduce your active Cooldowns by 40% after getting an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 for each enemy hit with Fireball.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Fireball by 0.9s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Apply a Knockback of 600 to enemies hit by Charge.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Linking to a new target reduces all your Cooldowns by 0.2s.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the damage you take by 4% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase your Movement Speed by 16% for 5s after earning a Killing Blow or Elimination.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 18% for 4s after using Blossom.
Reduce the Cooldown of Crippling Throw by 1.2s.
Increase your Healing received by 10% while at or below 50% Health.
Reduce your active Cooldowns by 50% after getting an Elimination.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 for each enemy hit with Fireball.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Fireball by 0.9s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Apply a Knockback of 600 to enemies hit by Charge.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Linking to a new target reduces all your Cooldowns by 0.4s.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the Cooldown of your next Chain Heal by 0.2s after hitting an enemy with Sigil. This effect stacks.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 20% for 4s after they are Healed by Blossom.
Increase your Movement Speed by 16% for 2s after using Vine.
Reduce the Cooldown of Blossom by 0.4s.
Increase the radius of Blossom by 16%.
Reduce your active Cooldowns by 40% after getting an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Linking to a new target reduces all your Cooldowns by 0.4s.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the Cooldown of your next Chain Heal by 0.2s after hitting an enemy with Sigil. This effect stacks.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 10% while at or below 50% Health.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce your damage taken by 12% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 10% while at or below 50% Health.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce your damage taken by 12% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Linking to a new target reduces all your Cooldowns by 0.4s.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the Cooldown of your next Chain Heal by 0.2s after hitting an enemy with Sigil. This effect stacks.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Linking to a new target reduces all your Cooldowns by 0.4s.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the Cooldown of your next Chain Heal by 0.2s after hitting an enemy with Sigil. This effect stacks.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the range of Chain Heal bounces by 40%.