This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Earthen Guard by 2.5s.
Reduce the Cooldown of Warder's Field by 5s.
Reduce your damage taken by 5% while standing in Warder's Field.
Reduce your active Cooldowns by 8% after getting an Elimination.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 32%.
Reduce the Cooldown of Lunar Leap by 2.4000000000000004s.
Increase Luna's deploy range by 40%.
Increase Luna's Health by 450.
Reduce the Cooldown of Luna's redeploy by 0.4s after healing with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase travel speed during Grace by 30%.
Heal for 60 for each enemy hit with Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Increase your Movement Speed by 9%.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10%.
Increase the Health of Healing Totem by 450.
Increase the duration of Healing Totem by 1s.
Increase the deploy range of Healing Totem by 75%.
Allies inside your Healing Totem gain 6% increased Movement Speed for 1s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase the duration of Emitter by 4s.
Heal for 80 after activating Advance.
Reduce the Cooldown of Emitter by 5s.
Reduce the Cooldown of Missile Launcher by 2.8s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Swapping to your Pistol grants 30% Lifesteal for 3s.
Reduce the Movement Speed penalty of Scope by 40%.
Reduce the recoil of your Pistol by 18%.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase the duration of Prowl by 1.5s.
Reduce the Cooldown of Pounce by 1.5s.
Reduce the Cooldown of Nine Lives by 5s.
Reduce the damage you take by 4% while at or below 40% Health.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 1.7999999999999998s.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Heal for 80 for each enemy hit by Heavy Blade.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Hitting enemies with Bladed Chakrams Heals you for 60.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 24%.
Heal for 200 after activating Soul Harvest.
Increase your maximum Health by 600.
Reduce the time it takes to spin up your Hellfire Gatling by 12%.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Increase your Movement Speed by 30% during Recharge and for 3s after it ends.
Reduce the Cooldown of Recharge by 1.6s.
Heal the target of your Protection for 150.
Reduce the Cooldown of Nullify by 2s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.