This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Increase your Healing received from other players by 6% while at or below 50% Health.
Reduce the Cooldown of Shell Spin by 2s for each enemy it hits.
Heal for 220 every 1s while Shell Shield is active.
Reduce the Cooldown of Shell Shield by 0.8s for every 1000 damage Absorbed.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 35%.
Increase your Movement Speed while firing by 5%.
Reduce the Cooldown of Emitter by 5s.
Heal for 160 after activating Advance.
Reduce your damage taken by 6% for 3s after activating Advance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Increase the leap distance of Shatterfall by 10%.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Heal for 20% of the damage Absorbed by Power Siphon.
Generate 15% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.
Reduce Damage taken by 6% for 1.5s after using Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Ammo by 3.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 35%.
Increase your Movement Speed while firing by 5%.
Reduce the Cooldown of Emitter by 5s.
Heal for 160 after activating Advance.
Reduce your damage taken by 6% for 3s after activating Advance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your base Turrets hits an enemy.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Health by 450.
Heal for 25 every 1s while standing near any of your Turrets.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after activating Nether Step.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Reduce the Cooldown of Nether Step by 40% after hitting an enemy with Reversal.
Heal for 20% of the damage Absorbed by Reversal.
Reduce all active Cooldowns by 50% after getting an Elimination.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Increase your Healing received from other players by 6% while at or below 50% Health.
Reduce the Cooldown of Shell Spin by 2s for each enemy it hits.
Heal for 220 every 1s while Shell Shield is active.
Reduce the Cooldown of Shell Shield by 0.8s for every 1000 damage Absorbed.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.