This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Reduce the time it takes to bring up Designated Sights by 20%.
Reduce the Movement Speed penalty of Designated Sights by 100%.
Increase your maximum Health by 200.
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce the Cooldown of Siege Shield by 1.6s.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Increase the Knockback distance of Kinetic Burst by 8%.
Gain 30% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Gain a 300 Shield for 5s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Gain a 300 Shield for 5s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 20 Ammo every 1s while Agility is active.
Heal for 100 every 1s while Agility is active.
Increase your maximum Ammo by 10.
Generate 10% Energy after falling to or below 50% Health.
Increase your maximum Health by 100.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -5s.
Your Savage Tear deals an additional 6% base damage per stack of Curse on your target.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Heal for 175 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Gain a 300 Shield for 5s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 3%.
Increase your maximum Ammo by 3.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Increase your maximum Health by 200.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce your damage taken by 15% for 2s after activating Elemental Shift.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 0.8s.
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Increase your Movement Speed while casting Inferno Cannon by 40%.
Remaining still for 1s creates a Mana Rift around you that generates Mana every 1s. Leaving the Mana Rift destroys it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce the Cooldown of Siege Shield by 1.6s.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Increase the Knockback distance of Kinetic Burst by 8%.
Gain 30% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -5s.
Your Savage Tear deals an additional 6% base damage per stack of Curse on your target.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Heal for 175 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 20 Ammo every 1s while Agility is active.
Heal for 100 every 1s while Agility is active.
Increase your maximum Ammo by 10.
Generate 10% Energy after falling to or below 50% Health.
Increase your maximum Health by 100.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Gain a 300 Shield for 5s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce the Cooldown of Siege Shield by 1.6s.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Increase the Knockback distance of Kinetic Burst by 8%.
Gain 30% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Gain a 300 Shield for 5s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 1s.
Increase your maximum Health by 250.
Increase your Reload Speed by 32%.
Increase the Health of each of your Illusions by 200.
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 12%.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase your air control while using Stellar Wind by 14%.
Reduce the Cooldown of Astral Mark by 2s.
Increase the duration of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.
Increase your maximum Health by 250.
Increase your Movement Speed by 22% while Billow is active.
Increase the travel distance of Whirl by 16%.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Gain a 300 Shield for 5s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Increase the travel distance of Charge by 15%.
Increase your maximum Health by 600.
Increase your Healing received from others by 20% while at or below 50% Health.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce your damage taken by 15% for 2s after activating Elemental Shift.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 0.8s.
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Increase your Movement Speed while casting Inferno Cannon by 40%.
Remaining still for 1s creates a Mana Rift around you that generates Mana every 1s. Leaving the Mana Rift destroys it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hidden by 2s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Increase your Movement Speed by 20% while Hidden is active.
Reduce the Cooldown of Poison Bolts by 4s.
Heal for 375 over 2s while in Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Gain a 300 Shield for 5s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Heal for 225 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 24%.
Generate 2 Ammo after activating Combat Trance.
Increase your maximum Health by 200.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Increase the travel distance of Charge by 15%.
Increase your maximum Health by 600.
Increase your Healing received from others by 20% while at or below 50% Health.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.