This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Salvo by 45%.
Heal for 35 for each enemy hit by your Salvo rockets.
Increase your maximum Health by 200.
Increase the size of your Fire Spit by 96%.
Heal for 150 for each enemy hit with Fire Spit.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Salvo by 45%.
Heal for 35 for each enemy hit by your Salvo rockets.
Increase your maximum Health by 200.
Increase the size of your Fire Spit by 96%.
Heal for 150 for each enemy hit with Fire Spit.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Crouching Tigron by 24%.
Gain a 250-Health Shield for 3s after falling to or below 50% Health.
Generate 2 Ammo after activating Combat Trance.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Crouching Tigron by 1.2s.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Crouching Tigron by 24%.
Gain a 250-Health Shield for 3s after falling to or below 50% Health.
Generate 2 Ammo after activating Combat Trance.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Crouching Tigron by 1.2s.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Salvo by 45%.
Heal for 35 for each enemy hit by your Salvo rockets.
Increase your maximum Health by 200.
Increase the size of your Fire Spit by 96%.
Heal for 150 for each enemy hit with Fire Spit.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Crouching Tigron by 24%.
Gain a 250-Health Shield for 3s after falling to or below 50% Health.
Generate 2 Ammo after activating Combat Trance.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Crouching Tigron by 1.2s.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Crouching Tigron by 24%.
Gain a 250-Health Shield for 3s after falling to or below 50% Health.
Generate 2 Ammo after activating Combat Trance.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Crouching Tigron by 1.2s.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Crouching Tigron by 24%.
Gain a 250-Health Shield for 3s after falling to or below 50% Health.
Generate 2 Ammo after activating Combat Trance.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Crouching Tigron by 1.2s.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit with Fire Spit.
Increase the explosion radius of Salvo by 60%.
Reduce the Cooldown of Thrust by 100% after dropping to or below 20% Health.
Reduce the Cooldown of Thrust by 26% after getting an Elimination.
Increase the size of your Fire Spit by 96%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit with Fire Spit.
Increase the explosion radius of Salvo by 60%.
Reduce the Cooldown of Thrust by 100% after dropping to or below 20% Health.
Reduce the Cooldown of Thrust by 26% after getting an Elimination.
Increase the size of your Fire Spit by 96%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Crouching Tigron by 24%.
Gain a 250-Health Shield for 3s after falling to or below 50% Health.
Generate 2 Ammo after activating Combat Trance.
Increase your maximum Ammo by 3.
Hitting enemies with Bladed Chakrams Heals you for 30.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Salvo by 45%.
Heal for 35 for each enemy hit by your Salvo rockets.
Increase your maximum Health by 200.
Increase the size of your Fire Spit by 96%.
Heal for 150 for each enemy hit with Fire Spit.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.