This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 80 each time one of your base Turrets hits an enemy.
Heal for 75 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 400.
Heal for 5% of the damage Absorbed by Power Siphon.
Increase your maximum Health by 300.
Generate 12% Power Siphon charge for each enemy hit with Massacre Axe.
Generate 8% Power Siphon charge for each enemy hit with Calamity Blast.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Kinetic Burst by 3s.
Reduce the Cooldown of Shoulder Bash by 0.8s.
Increase the Knockback distance of Shoulder Bash by 8%.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the Knockback distance of Kinetic Burst by 40%.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 22 every 1s while standing in Warder's Field.
Increase your maximum Health by 150.
Reduce the Cooldown of Warder's Field by 5s.
Reduce your damage taken by 20% while standing in Warder's Field.
Reduce your active Cooldowns by 32% after getting an Elimination.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal.
Generate 4 Ammo after activating Battle Shout.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 3s after using Charge.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Increase your maximum Health by 600.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the travel distance of Grace by 15 units.
Increase travel speed during Grace by 10%.
Increase your maximum Health by 50.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 0.8s after being Healed.
Gain a 130-Health Shield for 3s after dropping to or below 35% Health.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 150.
Gain a 400-Health Shield after getting an Elimination.
Increase the Movement Speed of your Protection target by 10% for 2s.
Increase your Movement Speed by 40% during Recharge and for 3s after it ends.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Kinetic Burst by 3s.
Reduce the Cooldown of Shoulder Bash by 0.8s.
Increase the Knockback distance of Shoulder Bash by 8%.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the Knockback distance of Kinetic Burst by 40%.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 22 every 1s while standing in Warder's Field.
Increase your maximum Health by 150.
Reduce the Cooldown of Warder's Field by 5s.
Reduce your damage taken by 20% while standing in Warder's Field.
Reduce your active Cooldowns by 32% after getting an Elimination.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 4s after using Fire Bomb.
Reduce the Cooldown of Fire Bomb by 2.4s.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the damage you deal to yourself with Fire Bomb by 20%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Kinetic Burst by 3s.
Reduce the Cooldown of Shoulder Bash by 0.8s.
Increase the Knockback distance of Shoulder Bash by 8%.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the Knockback distance of Kinetic Burst by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Kinetic Burst by 3s.
Reduce the Cooldown of Shoulder Bash by 0.8s.
Increase the Knockback distance of Shoulder Bash by 8%.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the Knockback distance of Kinetic Burst by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Kinetic Burst by 3s.
Reduce the Cooldown of Shoulder Bash by 0.8s.
Increase the Knockback distance of Shoulder Bash by 8%.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the Knockback distance of Kinetic Burst by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Kinetic Burst by 3s.
Reduce the Cooldown of Shoulder Bash by 0.8s.
Increase the Knockback distance of Shoulder Bash by 8%.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the Knockback distance of Kinetic Burst by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Increase your Movement Speed by 24% while Shadow Travel is active.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Heal for 280 every 1s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2s.
Heal for 28 every 1s while Earthen Guard is active.
Increase your maximum Health by 150.
Reduce your damage taken by 20% while standing in Warder's Field.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 80 each time one of your base Turrets hits an enemy.
Heal for 75 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 80 each time one of your base Turrets hits an enemy.
Heal for 75 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2s.
Heal for 28 every 1s while Earthen Guard is active.
Increase your maximum Health by 150.
Reduce your damage taken by 20% while standing in Warder's Field.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2s.
Heal for 28 every 1s while Earthen Guard is active.
Increase your maximum Health by 150.
Reduce your damage taken by 20% while standing in Warder's Field.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 22 every 1s while standing in Warder's Field.
Increase your maximum Health by 150.
Reduce the Cooldown of Warder's Field by 5s.
Reduce your damage taken by 20% while standing in Warder's Field.
Reduce your active Cooldowns by 32% after getting an Elimination.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2s.
Heal for 28 every 1s while Earthen Guard is active.
Increase your maximum Health by 150.
Reduce your damage taken by 20% while standing in Warder's Field.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 1.6s.
Increase the range of Astral Mark by 12%.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.6s.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.