This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the potency of Juggernaut's Knockup by 14%.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Heal for 500 after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 8%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the potency of Juggernaut's Knockup by 14%.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Heal for 500 after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 8%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the potency of Juggernaut's Knockup by 14%.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Heal for 500 after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 8%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the potency of Juggernaut's Knockup by 14%.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Heal for 500 after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 8%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 8%.
Increase the jump strength of Octavia's Commanding Leap by 20%.
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Increase your maximum Ammo by 10.
Generate 1% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 8%.
Increase the jump strength of Octavia's Commanding Leap by 20%.
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Increase your maximum Ammo by 10.
Generate 1% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 16%.
Increase the jump strength of Octavia's Commanding Leap by 10%.
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Increase your maximum Ammo by 10.
Generate 1% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 150 when using Second Chance.
Enemies hit by Setback are Rewound 0.6s further into the past.
Second Chance sends you 1.2000000000000002s further into the past.
Reduce the Cooldown of Second Chance by 2.5s.
Increase your maximum Health by 600.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 150 when using Second Chance.
Enemies hit by Setback are Rewound 0.6s further into the past.
Second Chance sends you 1.2000000000000002s further into the past.
Reduce the Cooldown of Second Chance by 2.5s.
Increase your maximum Health by 600.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2% Ultimate charge after getting an Elimination.
Enemies hit by Setback are Rewound 1.2s further into the past.
Second Chance sends you 1.6s further into the past.
Reduce the Cooldown of Second Chance by 2.5s.
Generate 1 Ammo after hitting a fully-charged weapon shot.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.