This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 84 every 1s while Earthen Guard is active.
Heal for 44 every 1s while standing in Warder's Field.
Increase your Reload Speed by 24% while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 1.5s.
Increase your maximum Health by 750.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce the Cooldown of Savage Tear by 2s.
Your Savage Tear deals an additional 8% base damage per stack of Curse on your target.
Heal for 150 each time one of your Spirit Lures triggers.
Heal for 34 every 0.25s during Body and Soul.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase the travel distance of Shell Spin by 30%.
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 3s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase your maximum Ammo by 4.
Increase your maximum Health by 200.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 12%.
Increase the duration of Astral Mark by 1.2000000000000002s.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Increase the range at which you can use Void Grip by 30%.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce the Cooldown of Rift Slash by 0.4s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase the max health damage of Royal Presence's Poison aura by 8%.
Increase the radius of Royal Presence's Poison aura by 60%.
Increase the slow strength of the rift's pulses by 10%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 12%.
Increase the duration of Astral Mark by 1.2000000000000002s.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Increase the range at which you can use Void Grip by 30%.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 12%.
Increase the duration of Astral Mark by 1.2000000000000002s.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Increase the range at which you can use Void Grip by 30%.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 1.2s after using Reckoning.
Increase your maximum Health by 300.
Reduce the Cooldown of Sanctuary by 2.4s.
Reduce the damage your other allies take by 15% while they are within 35 units of the middle wall segment of your Sanctuary.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 84 every 1s while Earthen Guard is active.
Heal for 44 every 1s while standing in Warder's Field.
Increase your Reload Speed by 24% while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 1.5s.
Increase your maximum Health by 750.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while latched to a wall after using Grappling Hook.
Increase your maximum Health by 200.
Increase the distance traveled by Explosive Dodge by 5%.
Reset the Cooldown of Grappling Hook after falling to or below 15% Health.
Heal for 50% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.