This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Increase the duration of Rocket Boots by 0.6s.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Increase the duration of Rocket Boots by 0.6s.
Modify your Blunderbuss to fire a single slug that deals 600 damage.