This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 4%, but reduce its duration by {scale=0.35|0.35}s.
Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Increase vertical movement of Death Wings by 5%.
Increase your ally's Movement Speed by 16% while they are marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 4%, but reduce its duration by {scale=0.35|0.35}s.
Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Increase vertical movement of Death Wings by 5%.
Increase your ally's Movement Speed by 16% while they are marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 4%, but reduce its duration by {scale=0.35|0.35}s.
Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Increase vertical movement of Death Wings by 5%.
Increase your ally's Movement Speed by 16% while they are marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 900.
Gain a 400-Health Shield for 3s after activating Lunar Leap.
Lower your gravity and increase your air control by 20% while firing your Light Bow.
Increase Luna's deploy range by 20%.
Increase your maximum Moonlight capacity by 32%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 900.
Gain a 400-Health Shield for 3s after activating Lunar Leap.
Lower your gravity and increase your air control by 20% while firing your Light Bow.
Increase Luna's deploy range by 20%.
Increase your maximum Moonlight capacity by 32%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 4%, but reduce its duration by {scale=0.35|0.35}s.
Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Increase vertical movement of Death Wings by 5%.
Increase your ally's Movement Speed by 16% while they are marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Increase the maximum amount of damage mitigated by Envelop by 14%.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 4%, but reduce its duration by {scale=0.35|0.35}s.
Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Increase vertical movement of Death Wings by 5%.
Increase your ally's Movement Speed by 16% while they are marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Increase the maximum amount of damage mitigated by Envelop by 14%.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Increase the range of Chain Heal bounces by 40%.